+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  When it comes to Translating through Romhacking
Pages: [1]
Author Topic: When it comes to Translating through Romhacking  (Read 728 times)
RedKnight
Guest
« on: September 16, 2007, 02:22:38 am »

Is it really difficult in general, or does it depend on what Console your translating a ROM for?
KaioShin
Guest
« Reply #1 on: September 16, 2007, 06:01:04 am »

It's the same for every console - difficult. If there are no tools for a console readily available it might become a bit more difficult, but even if there are any it's still serious business.
RedKnight
Guest
« Reply #2 on: September 16, 2007, 08:36:48 am »

Alright. Thanks.
Griff Morivan
Guest
« Reply #3 on: September 16, 2007, 05:23:53 pm »

Yeah, translation is probably the hardest things that any level of hacker can do, I think. I've never done it personally, but at the very least, you'd have to revamp all the characters that don't exist in the language you're going into so it isn't complete gibberish. And then you need to line it up right and everything. Not to mention, most every script that is untranslated is gigantic.
Kejardon
Guest
« Reply #4 on: September 16, 2007, 11:42:09 pm »

After the trouble Super Metroid has been giving me lately while I'm reprogramming an entire physics engine, I have to laugh at "translation is probably the hardest things that any level of hacker can do."
Aside from translating the script, hacking a game to display a different language sounds like intermediate-level work.

Although, I'd think that the older consoles would be harder to translate for - the NES has so little space available, ROM, RAM, and display, that translating from a compact language like Japanese would take some clever tricks to fit it all in the same space.
Numonohi_Boi
Guest
« Reply #5 on: September 17, 2007, 01:16:17 am »

Quote from: Kejardon on September 16, 2007, 11:42:09 pm
After the trouble Super Metroid has been giving me lately while I'm reprogramming an entire physics engine...

speaking of which...  Roll Eyes

you should open a topic in the Personal Projects subforum sometime and show us some of your work so far.
Griff Morivan
Guest
« Reply #6 on: September 17, 2007, 07:04:53 am »

You misunderstand. I mean that any level, as in beginners can do it as well as X or Night or Math or some such can do it. The way someone explained it to me is changing the graphics and then making it work properly for the game.
Nightcrawler
Guest
« Reply #7 on: September 17, 2007, 07:46:18 am »

Quote from: Kejardon on September 16, 2007, 11:42:09 pm
After the trouble Super Metroid has been giving me lately while I'm reprogramming an entire physics engine, I have to laugh at "translation is probably the hardest things that any level of hacker can do."
Aside from translating the script, hacking a game to display a different language sounds like intermediate-level work.

And I'd say the same about reprogramming the Super Metroid physics engine. Wink

C'mon. Let's not get condescending.

Translation is simply a specific piece of the ROM hacking umbrella. Like any ROM hacking task, difficulty varies greatly from game to game and from task to task. The same skill sets are involved, the same knowledge for the most part is used. There's actually few differences. The only real differences are dealing with another language and spending way too much time on text display and space constraints as opposed to most other ROM hacking endeavors.

If it's one thing this site stands for is that ROM hackers of all types have equal value when it comes to the ability to give valuable help each other and belong under the same umbrella. You take a seasoned veteran who does translations and a seasoned veteran who does modification ROM hacks and you're going to find much of their skills overlap. Much of their knowledge overlaps. There's no magical differences or walls that separate them.

For the same reasons there are translations that take a week and some that take years, there are ROM hacks that take weeks, and ROM hacks that take years. We're the same inside, we just have different skin colors. Tongue

'C'mon people now, smile on your brother, everybody get together and try to love one another right now'.  Cheesy
Kejardon
Guest
« Reply #8 on: September 17, 2007, 05:23:54 pm »

Quote from: Panzer88 on September 17, 2007, 01:16:17 am
you should open a topic in the Personal Projects subforum sometime and show us some of your work so far.
I'm keeping most of my work secret, and I don't think I show enough to warrant a topic. The few I do show will probably just go in the screenshots or movies thread.

Quote from: Griff Morivan on September 17, 2007, 07:04:53 am
You misunderstand. I mean that any level, as in beginners can do it as well as X or Night or Math or some such can do it. The way someone explained it to me is changing the graphics and then making it work properly for the game.
I kinda doubt a beginner can manage a decent translation hack entirely from scratch, unless the game happens to be extremely translator-friendly.

Nightcrawler: I agree a lot of the work is similar, but on average I think physics engines are more complex than text engines, and the physics engine I'm working on is particularly a headache.
Nightcrawler
Guest
« Reply #9 on: September 17, 2007, 06:21:35 pm »

Quote from: Kejardon on September 17, 2007, 05:23:54 pm
Nightcrawler: I agree a lot of the work is similar, but on average I think physics engines are more complex than text engines, and the physics engine I'm working on is particularly a headache.

And I've seen menu systems needing expansion far more intricate than physics engines. There's a lot more work that goes into a quality translation than just changing some letters around.

I will keep fighting you until you agree not to label one form of hacking superior in complexity to another. Tongue You're entitled to your opinion, and I'm entitled to disagree with it. From somebody who's been on both sides of the fence, there's tasks of equal complexity on both.
Numonohi_Boi
Guest
« Reply #10 on: September 17, 2007, 06:44:54 pm »

apples and oranges  Smiley

I might go out on a limb and say it probably changes on a case by case basis, which both of you have kind of already said in one way or another. On top of that there is also fine tuning, which can turn either from a relatively hard task into an impossible to perfect task.

of course this is coming from someone who knows near nothing about either (at least in comparison to those in this discussion)
« Last Edit: September 17, 2007, 06:59:47 pm by Panzer88 »
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC