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Author Topic: Game Spesific Text Editors  (Read 526 times)
knighTeen87
Guest
« on: September 03, 2007, 04:29:31 pm »

I'm an ultra amateur at rom-romhacking,i translated and hacked total of 5 games but they are all done with simple game spesific utuilities.I've checked all Game Spesific Text Editors on the romhacking.net,but i know that there are tons of out there,especially on the fansites.Can you share with me Game Spesific Text Editors you know?I want to make more Turkish translations
Lenophis
Guest
« Reply #1 on: September 03, 2007, 04:50:08 pm »

[/selfish and shameless plug]

Jade, although when I made the text editor it doesn't automatically recalculate any pointers, so all of it needs to be done manually. *dodges pies* I know, I just haven't had the enthusiasm to re-code it yet. I wouldn't recommend this if you want the process to go by quickly.

Looking through the list, there's one for Super Mario Bros 3, another for Super Mario 64 (expander), (text).

That's all I can see immediately, hope it helps.
Darkdata
Guest
« Reply #2 on: September 03, 2007, 08:46:50 pm »

Advance Text, It even repoints text that goes over the character limit for you!
knighTeen87
Guest
« Reply #3 on: September 04, 2007, 04:42:12 am »

lenophis,i have jade but when i try to edit texts,none of them appear.Do you have a FF2 rom that works good with Jade?
Lenophis
Guest
« Reply #4 on: September 04, 2007, 12:47:40 pm »

Ahhh, that age old problem. Options -> Configure. The program hasn't set where everything is, so nothing is loaded. If you're editing Neo Demiforce's translation, click on the buttons next to "Standard" and "Standard DTE." Once you load your tables, Jade will remember to load them every time you reopen the program. If you haven't gotten your new tables set up yet, the defaults that come with Jade (Standard and StandardDTE) will work just fine. Smiley
DaMarsMan
Guest
« Reply #5 on: September 04, 2007, 02:27:11 pm »

Just spend a little time to learn hacking and you won't need game specific programs. With a little investigation, I can turn atlas and romjuice into a text editor for any game.
Klarth
Guest
« Reply #6 on: September 05, 2007, 04:54:41 pm »

Quote from: DaMarsMan on September 04, 2007, 02:27:11 pm
Just spend a little time to learn hacking and you won't need game specific programs. With a little investigation, I can turn atlas and romjuice into a text editor for any game.
-Mostly- any game.  I find myself writing custom script insertion tools in a few cases where Atlas is lacking.  The categories would be:

A. Games that use compression (it's a pain to rebuild them...)
B. PSX games, just because I can't integrate Atlas into my own file rebuilding code, which makes things cumbersome
C. Games that use tree-like structures for their text routines.  Any game of the latter sort will require a lot of Atlas commands to rebuild, so I prefer to write a custom inserter to clean up the script.
Kajitani-Eizan
Guest
« Reply #7 on: September 05, 2007, 05:43:23 pm »

Quote from: Klarth on September 05, 2007, 04:54:41 pm
Quote from: DaMarsMan on September 04, 2007, 02:27:11 pm
Just spend a little time to learn hacking and you won't need game specific programs. With a little investigation, I can turn atlas and romjuice into a text editor for any game.
-Mostly- any game.  I find myself writing custom script insertion tools in a few cases where Atlas is lacking.  The categories would be:

A. Games that use compression (it's a pain to rebuild them...)
B. PSX games, just because I can't integrate Atlas into my own file rebuilding code, which makes things cumbersome
C. Games that use tree-like structures for their text routines.  Any game of the latter sort will require a lot of Atlas commands to rebuild, so I prefer to write a custom inserter to clean up the script.

D. Games that have frequently-overrun blocks of script, where you want to make use of the existing block and then put the rest of the text into a free area.
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