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Author Topic: Extracting and importing odels into a mod  (Read 471 times)
formula1
Guest
« on: August 25, 2007, 02:32:01 am »

All I want to do is take out some of the models in SSB64,
Is there a simple way to do it without Binary.

I read the getting started document,
but obviously that doesn't help too much

Is there a way to know what codes are binary?
sb iq
Guest
« Reply #1 on: August 25, 2007, 05:53:58 pm »

Um...isn't all codes binary? As in 0s and 1s?
KaioShin
Guest
« Reply #2 on: August 26, 2007, 02:12:42 am »

Yes, he has no idea what he is talking about, meaning he hasn't really read the most basic getting started documents after all.

There are no editors for SSB, you'd have to code one yourself which is clearly beyond your abilities.
DaMarsMan
Guest
« Reply #3 on: August 26, 2007, 12:48:26 pm »

Importing odels is easy. As easy as using the built in spell check.
Wing ZX
Guest
« Reply #4 on: August 27, 2007, 06:02:48 am »


Sorry I miss read his post (it was first thing in the morning for me) Grin
« Last Edit: August 27, 2007, 10:12:11 am by Wing ZX »
snesmaster40
Guest
« Reply #5 on: August 27, 2007, 06:08:52 am »

Quote from: Wing ZX on August 27, 2007, 06:02:48 am
I'm guessing you want to mod a formula one game to the 2007 season because there are no official announcements,however there are already a few good 2007 mod so if I would not bother.

 :huh:
creaothceann
Guest
« Reply #6 on: August 27, 2007, 09:05:33 am »

Wing ZX:
He mentioned SSB64.
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