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Author Topic: PSX Hacking  (Read 912 times)
DarknessSavior
Guest
« on: July 12, 2007, 03:11:55 pm »

I've wanted to do some PSX hacking for a while, but I've never really done anything yet.

My question is, what exactly do you use for PSX hacking? Specifically, what methods would I use to figure out tables and replace fonts (obviously to do some semi-translation work)?

I already understand that you need a copy of the game on your HDD, and you need to emulate a disc drive and mount it so you can access the files. Past that, I dunno what to do. Looked up a bunch of guides here, and there isn't much information to be had.

Any help would be greatly appreciated. ^_^

~DS
Nightcrawler
Guest
« Reply #1 on: July 12, 2007, 05:28:59 pm »

So many people don't really get that you basically do the same thing for hacking any system. The only real difference is the hardware and the media you're dealing with(CD in this case adds complication). Otherwise it's the same. You find the text and make your table the same way. The only difference here is your text may in one of several files rather than one big lumped together ROM. Graphics hacking is the same as well, although you have potential additional graphical formats of bitmap based rather than the typical bitplane based graphics in non 3D consoles.

Bar a few added complications and new hardware specific knowledge, and hacking one system is no different from hacking any other. The concepts are all the same.
Gemini
Guest
« Reply #2 on: July 13, 2007, 02:51:59 pm »

Quote from: DarknessSavior on July 12, 2007, 03:11:55 pm
My question is, what exactly do you use for PSX hacking? Specifically, what methods would I use to figure out tables and replace fonts (obviously to do some semi-translation work)?
It's the same for every console out there, probably even easier for this one in particular. Make a ram dump, look for text, change it with a hex editor and test it on the fly, then locate it on the ISO. If you can't find anything it's because it might be compressed or encrypted, and in that case you need a good debugging session, just like grandma used to do on tile-based consoles.

Quote
I already understand that you need a copy of the game on your HDD, and you need to emulate a disc drive and mount it so you can access the files. Past that, I dunno what to do. Looked up a bunch of guides here, and there isn't much information to be had.
You don't necessarily need a virtual driver for mounting your ISOs. You can use programs like ISO Buster for browsing and extracting data. For the opposite process, reinserting data, grab CDMage beta, try it, love it.
Nightcrawler
Guest
« Reply #3 on: July 13, 2007, 02:57:40 pm »

Quote
If you can't find anything it's because it might be compressed or encrypted, and in that case you need a good debugging session, just like grandma used to do on tile-based consoles.

 :laugh: That one made me laugh. Nice explanation.
DarknessSavior
Guest
« Reply #4 on: July 16, 2007, 02:11:22 pm »

Quote from: Nightcrawler on July 12, 2007, 05:28:59 pm
So many people don't really get that you basically do the same thing for hacking any system. The only real difference is the hardware and the media you're dealing with(CD in this case adds complication). Otherwise it's the same. You find the text and make your table the same way. The only difference here is your text may in one of several files rather than one big lumped together ROM. Graphics hacking is the same as well, although you have potential additional graphical formats of bitmap based rather than the typical bitplane based graphics in non 3D consoles.

Bar a few added complications and new hardware specific knowledge, and hacking one system is no different from hacking any other. The concepts are all the same.

Oh, I know that most of the basic concepts are similar, I was just making sure I had any required programs before I started messing around. Like, the guide that I read about the PSX mentioned ".tim" files, I believe. What sort of program might I want to use to edit those types of graphics (since I imagine the font would probably be in a graphic file)? As far as making tables and such goes, I wasn't sure if I could use the old methods, but now I know. ^.^

~DS

KaioShin
Guest
« Reply #5 on: July 16, 2007, 03:13:46 pm »

Come on, don't act like the last noob here. Just enter tim into the utility database and you'll see that there isn't much to chose from, why don't you  just try things out?
DarknessSavior
Guest
« Reply #6 on: July 18, 2007, 02:19:43 pm »

Okay, I found a program to rip the TIM graphics, but what (free) program would you recommend to open them? I'm going to re-download Java and try using Tile Molester, but in case that doesn't (or won't) work, anyone have a suggestion?

~DS
Gemini
Guest
« Reply #7 on: July 18, 2007, 02:52:13 pm »

http://www.romhacking.net/utils/450/
Or Tim Utility.
DarknessSavior
Guest
« Reply #8 on: July 18, 2007, 03:00:42 pm »

I dun have Photoshop, so besides ACD See (which you also would have to pay for), what graphics editor could I use that plugin with?

I'll see if I can find Tim Utility, though. Thanks Gemini.

~DS
KaioShin
Guest
« Reply #9 on: July 19, 2007, 06:31:34 am »

Just warez photo shop, everyone does it

Get gimp.
DarknessSavior
Guest
« Reply #10 on: July 20, 2007, 01:11:14 pm »

I've used Gimp before, so it's somewhat familiar to me, but however I couldn't find out where to put the plugin (and yes, I know to look for a plugin folder). The plugin (and readmes included with it) are geared toward Photoshop, so what would I want to do with it to get it to work with Gimp?

~DS
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