Dorothy
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« on: July 10, 2007, 03:16:11 pm » |
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Hi, I'm new and I'm here because I need a little help. At the moment I'm trying to translate Hunter X Hunter - Greed Island (for WonderSwan Color) from Japanese to German (and English). So I read a lot of tutorials and I think I understood them so far but when I start realtive searching some words from the game I just don't get a result (or not what I was searching for). I searched for katakana words as welll as for hiragana words but it's always the same... So what could be the reason ?
(sorry for probably bad english)
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« Last Edit: July 13, 2007, 12:11:26 pm by Dorothy »
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DarknessSavior
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« Reply #1 on: July 10, 2007, 04:14:55 pm » |
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I suck at relative searching, lets get that out of the way. However, the only thing that I can think of would be perhaps that the ordering of the kana is not traditional, and therefore is out of "normal" order.
~DS
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Dorothy
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« Reply #2 on: July 10, 2007, 04:27:15 pm » |
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which would mean for me to forget it ?
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DarknessSavior
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« Reply #3 on: July 10, 2007, 04:44:23 pm » |
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It would mean you may want to look at the game in a tile editor and see which order the kana tiles are stored in, and use that for your relative search. Or so, I'd imagine.
~DS
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Dorothy
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« Reply #4 on: July 10, 2007, 04:52:59 pm » |
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thx for your answers... the problem is, that the characters are a little "messy"...I don't know how to explain it...here is a screenshot
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RedComet
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« Reply #5 on: July 10, 2007, 04:54:17 pm » |
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Trying look at it in YY-CHR and use it's different viewing modes. Might make things a bit more readable.
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Odin_Knight
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« Reply #6 on: July 10, 2007, 04:58:15 pm » |
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just use ctrl+left or ctrl+right till they become "readable" , this in TLP.
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Dorothy
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« Reply #7 on: July 10, 2007, 05:17:36 pm » |
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Trying look at it in YY-CHR and use it's different viewing modes. Might make things a bit more readable.
thanks for your answer but that was even more confusing to me ^^ just use ctrl+left or ctrl+right till they become "readable" , this in TLP.
thank you a lot !
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Normmatt
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« Reply #8 on: July 11, 2007, 12:09:38 am » |
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iirc this game uses sjis and is one of a few wonderswan games i tested that do
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Dorothy
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« Reply #9 on: July 11, 2007, 07:18:03 am » |
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iirc this game uses sjis and is one of a few wonderswan games i tested that do
and what does this mean for my work ?
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UglyJoe
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« Reply #10 on: July 11, 2007, 08:21:01 am » |
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iirc this game uses sjis and is one of a few wonderswan games i tested that do
and what does this mean for my work ? If it is sjis, you can use this table file: http://www.romhacking.net/docs/179/
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Dorothy
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« Reply #11 on: July 11, 2007, 08:49:46 am » |
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iirc this game uses sjis and is one of a few wonderswan games i tested that do
and what does this mean for my work ? If it is sjis, you can use this table file: http://www.romhacking.net/docs/179/hey, thanks but thingy gives me an error with this file... -.- edit: ok, thingy32 can handle it...sorry
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Dorothy
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« Reply #12 on: July 11, 2007, 10:43:14 am » |
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iirc this game uses sjis and is one of a few wonderswan games i tested that do
are you sure it uses sjis ? because I can't find any text with the sjis tablefile...
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Normmatt
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« Reply #13 on: July 11, 2007, 01:53:34 pm » |
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hmm maybe i'm thinking of a different game then also try using windhex its much better than thingy32
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Dorothy
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« Reply #14 on: July 11, 2007, 03:22:58 pm » |
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is there a way to find regularities or to find sequences of hex-numbers that appear more often in the rom than others with a hex-editor ? Because the names of the characters for example have to be more often then other things...correct me if I'm talking bullshit
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