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Author Topic: Rom size question.  (Read 315 times)
DaMarsMan
Guest
« on: June 19, 2007, 03:45:25 pm »

Can a 6MB rom work on a copier.
I'm talking about a HiROM.
C0-FF and extended to 40-7D.
JCE3000GT
Guest
« Reply #1 on: June 19, 2007, 04:10:25 pm »

Quote from: DaMarsMan on June 19, 2007, 03:45:25 pm
Can a 6MB rom work on a copier.
I'm talking about a HiROM.
C0-FF and extended to 40-7D.

That'd be a 48MBit wouldn't it?  And it would work on a Super Wild Card DX2 64MB copier.  I have no idea if it would work on any others. 
byuu
Guest
« Reply #2 on: June 19, 2007, 04:28:53 pm »

Vanilla HiROM cannot load a 6MB game, 40-7f is a mirror of c0-ff. The only SNES PCBs to do that are well known: ToP and DKJM2 (SO uses a programmable mapper). Maybe one of those are close enough that you can rig things up, so long as the original game doesn't expect 40-7f to be a mirror (it probably doesn't). Feel free to look at the mappers for them in bsnes. I call them exhirom and exlorom, but they don't have an official name, as far as I know (and I don't care, so don't bother posting just to tell me, kthx).

You're going to need to write a recompressor for DQ3r. Due to the way DQ3r's text system is designed (load directly on demand), block decompressors like LZSS are out. I recommend huffman + dictionary coding.
DaMarsMan
Guest
« Reply #3 on: June 19, 2007, 07:48:44 pm »

Ok, I will do that then. I should get better compression then the original text because I think English compresses much better than Japanese with huffman. I suppose I don't have to do this until the final release though.
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