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Author Topic: Variable names in GBA game  (Read 1012 times)
stev
Guest
« Reply #15 on: June 22, 2007, 01:19:22 pm »

I looked under Assembly > GBA and didn't find that guide.  Had I looked under Hardware > GBA I would have found it.  I need to remember that with assembly, the hardware and software are very closely intertwined, unlike higher-level coding.

Anyway, I just skimmed through it, but it looks outstanding. I'll be spending some quality time with it in the coming days.
Nightcrawler
Guest
« Reply #16 on: June 22, 2007, 03:22:12 pm »

It also comes up right away by simply typing in 'GBA' in the title field.  Smiley
stev
Guest
« Reply #17 on: June 23, 2007, 05:24:41 pm »

I fixed it and it was something DUMB!!!   Roll Eyes

I had some code in atlas that I thought I had commented out, which was using <$03>, the front part of the control code, as an end tag, which was wrong, but I already knew that.

So, when it came upon <$03> in the item descriptions it was placing the pointer there, thereby starting that item description at the control code.  The strange thing is that I was using a different end code in this particular autowrite, so I'm not sure why it was using both end codes.

Anyway, thanks a lot for all of the help.  The VBA tracer actually helped me find this since I couldn't find the pointer that should have referenced the beginning of the item description.
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