I have a Problem with Tile Molester which I am not able to solve on my own.
I want to edit an 8bpp composite (SNES) screen by either pasting from a BMP or painting directly in Tile Molester. And I've noticed a strange thing: Somehow, it seems to support the display of 256 color pictures, but when I want to edit them, I am restricted to the first 16 or 32 colors of the palette.
I've made a few screenshots to demonstrate the problem:
first the imported picture (not placed yet):
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then after placing the picture at he right offset:
(this is what I want it to look like, all colors nicely replaced with the colors of the palette)
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But when I continue working on the Rom, suddenly it looks like this:
the picture automatically gets converted to only the first few colors of the palette.
the same thing happens when I paint with the paintbrush tool. Colors in the lower part of the palette display nicely while I paint, but afterwards get wrapped to different ones.
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I've already spent hours and hours on it, but still can't figure it out.
Does anyone of you have a solution to this? Is this a Bug? Is there any other tool I could use for this?
Thanks,
Simon