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Author Topic: Secret of Evermore - Ingredients  (Read 637 times)
Zuqkeo
Guest
« on: May 30, 2007, 02:32:14 am »

Hello everyone,

 I'm just curious whether some has been working on SoE already, because I wish to create a some maps showing all the hidden alchemy ingredients on them. In order to do this, I need to know the locations of the ingredients on the map. this is just because I wanted to make some to create a list of all ingredients in the game (and there's LOADS of them here).

I have reasonable hacking skills, but if anybody has ideas where to start looking that would be appreciated. Personally, I think it is stored among the level data, but so far I haven't spend too much time on unvealing SoE's secrets...


Btw. This 'programmer's humor' used during the game's initialization sequence hidden deep within the game. It might be funny to some geeks. Wink (just look at the wasteful EOR operations) After a few initializations I saw this completely useless but interesting code. I think "It's All Bill's Fault" was at work here:

$80/81C0 C2 30       REP #$30               
$80/81C2 49 AD DE    EOR #$DEAD             
$80/81C5 49 C7 63    EOR #$63C7             
$80/81C8 8D 33 01    STA $0133  [$80:0133]   
$80/81CB 49 BE BA    EOR #$BABE             
$80/81CE 49 94 E2    EOR #$E294             
$80/81D1 8D 35 01    STA $0135  [$80:0135] 
$80/81D4 49 EF BE    EOR #$BEEF             
$80/81D7 49 0D 5A    EOR #$5A0D             
$80/81DA 8D 37 01    STA $0137  [$80:0137] 
$80/81DD 49 CE FA    EOR #$FACE             
$80/81E0 49 BF 18    EOR #$18BF           
$80/81E3 8D 39 01    STA $0139  [$80:0139]
$80/81E6 A9 FF FF    LDA #$FFFF   

Daniel
Guest
« Reply #1 on: May 30, 2007, 02:51:33 am »

I would recommend going here and here. That might help you out.
Zuqkeo
Guest
« Reply #2 on: May 30, 2007, 03:23:07 am »

Ehm.. those are nice links, but that is not what I meant...

What I meant was that I wish to map all ingredients hidden in the fields. Not the ones that can be purached. The reason for this is that this game has a gigantic amount of these items which I just wanted to display on a map. So rather than playing through the game and mapping everything by hand (which is very error prone and probably makes me miss a few items) I wanted to do this in an automated fashion.
Jigglysaint
Guest
« Reply #3 on: June 04, 2007, 11:50:54 pm »

Just a sec, I found all the event data in the game, and it is event data you are looking for.

13D0BB(sorry I can't recall if it's headered or not)

This is the event for when you win the Spider's Claw.  This is where you should look.  It's not the first event in Prehistoria, but it's close thereabouts.  Find an event that gives an alchemy ingredient and from there you might be able to find it.  On the other hand, it might be quicker to just play the game and note all the locations manually.
Zuqkeo
Guest
« Reply #4 on: June 05, 2007, 12:28:02 am »

Thanks, I wrote down the address (you're talking about the US version are you?). Actually, I started with writing it down, but I got over a 100 Events in the first part of Prehistoria alone. I think this game stores each event a in S-RAM as a bit, because there are surely a gigantic amount of ingredients to find. Besides I'm curious to find out how this works.
Skeud
Guest
« Reply #5 on: June 14, 2007, 02:52:46 pm »

There are some SOE informations here.
Nightcrawler
Guest
« Reply #6 on: June 14, 2007, 06:18:51 pm »

http://www.romhacking.net/docs/300/
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