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Author Topic: Finding text in an SNES fighting game.  (Read 992 times)
Spikeman
Guest
« Reply #15 on: May 23, 2007, 04:45:02 pm »

It could even just be graphics for each name. If you can't find them by just looking in a tile editor, you'll have to do some debugging.
Nightcrawler
Guest
« Reply #16 on: May 24, 2007, 08:04:40 am »

Quote from: Spikeman on May 23, 2007, 04:45:02 pm
It could even just be graphics for each name. If you can't find them by just looking in a tile editor, you'll have to do some debugging.

That's what I said... The letters used are constantly resident in VRAM for these screens and the data is most likely referenced via the standard tilemap. No table and no text storage used.
Spikeman
Guest
« Reply #17 on: May 25, 2007, 04:58:01 pm »

I meant instead of storing each letter as a tile and only the letters that are used, it could store each name just in order. Kind of hard to explain without seeing it I guess. Roll Eyes
Deathlike2
Guest
« Reply #18 on: May 29, 2007, 07:40:23 am »

The thread starter creates black holes you have been falling into one too many times. It seems to me that he won't ever "get it".

Whatever I guess...  :huh:
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