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Author Topic: hacking n64 rom music?  (Read 380 times)
moonraker808
Guest
« on: May 02, 2007, 12:34:56 pm »

We know we can replace the textures, even the models ect. But I am interested in changing the music of a rom specifically goldeneye. Does anyone know where I could start? :huh:
creaothceann
Guest
« Reply #1 on: May 02, 2007, 01:46:03 pm »

Probably with an N64 disassembler and lots of time...
moonraker808
Guest
« Reply #2 on: May 02, 2007, 04:09:42 pm »

I have all the time in the world, do you have a link to one?
Jedi QuestMaster
Guest
« Reply #3 on: May 02, 2007, 04:15:55 pm »

Are you going to insert "The Rain" to replace the Citadel music? Smiley

If so... :thumbsup:
moonraker808
Guest
« Reply #4 on: May 02, 2007, 04:26:18 pm »

lol, actually you remember that citadel song someone did? I am not sure if it is around anymore, I have it on my hard drive, but I am thinking of using subdrags goldeneye engine to create totally knew levels, and a new game out of goldeneye. That would require new music.
creaothceann
Guest
« Reply #5 on: May 02, 2007, 05:05:25 pm »

Navigation bar | Utilities | Platform=Nintendo 64 brings up "1964 Tracer". This might be helpful in reverse-engineering. Wink
Jedi QuestMaster
Guest
« Reply #6 on: May 02, 2007, 05:09:35 pm »

There's a topic about that song here:

http://shootersforever.battlefieldforever.com/forums_message_boards/viewtopic.php?t=1567&start=0
moonraker808
Guest
« Reply #7 on: May 02, 2007, 05:15:16 pm »

okay, thanks man Cheesy oh and that's the song!
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