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Author Topic: Implement an English font.  (Read 1553 times)
RedComet
Guest
« Reply #15 on: April 21, 2007, 09:39:49 pm »

If you want a really simple game check out V Gundam. That game was MADE for asm newbies, not to mention someone coded a VWF for it so you can compare the Japanese to the VWF'd English and figure out what changes had to be made. Cool
Spikeman
Guest
« Reply #16 on: April 22, 2007, 06:07:00 pm »

You don't need to know ASM to change a font. Roll Eyes

Simply just overwrite the Japanese graphics with your new font and update your table and change the text. It's that simple.
snesmaster40
Guest
« Reply #17 on: April 23, 2007, 03:31:58 am »

Rai doesn't want to do that he wants to rewrite the programming so that he can use ASCII instead of SJIS
DaMarsMan
Guest
« Reply #18 on: April 24, 2007, 11:56:19 pm »

I don't see the point. Just convert before you insert the stuff.
akadewboy
Guest
« Reply #19 on: April 25, 2007, 02:14:48 am »

There probably isn't enough room for a 16 bit SJIS script. If you hack it to use an 8 bit ASCII script you cut the script size in half.
Gideon Zhi
Guest
« Reply #20 on: April 26, 2007, 10:36:56 am »

Or there probably is - especially if it's a CD game, which if it uses SJIS seems likely - and he just doesn't know how to modify pointers.
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