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Romhacking
ROM Hacking Discussion
Implement an English font.
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Topic: Implement an English font. (Read 1553 times)
RedComet
Guest
Re: Implement an English font.
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Reply #15 on:
April 21, 2007, 09:39:49 pm »
If you want a really simple game check out V Gundam. That game was MADE for asm newbies, not to mention
someone
coded a VWF for it so you can compare the Japanese to the VWF'd English and figure out what changes had to be made.
Spikeman
Guest
Re: Implement an English font.
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Reply #16 on:
April 22, 2007, 06:07:00 pm »
You don't need to know ASM to change a font.
Simply just overwrite the Japanese graphics with your new font and update your table and change the text. It's that simple.
snesmaster40
Guest
Re: Implement an English font.
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Reply #17 on:
April 23, 2007, 03:31:58 am »
Rai doesn't want to do that he wants to rewrite the programming so that he can use ASCII instead of SJIS
DaMarsMan
Guest
Re: Implement an English font.
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Reply #18 on:
April 24, 2007, 11:56:19 pm »
I don't see the point. Just convert before you insert the stuff.
akadewboy
Guest
Re: Implement an English font.
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Reply #19 on:
April 25, 2007, 02:14:48 am »
There probably isn't enough room for a 16 bit SJIS script. If you hack it to use an 8 bit ASCII script you cut the script size in half.
Gideon Zhi
Guest
Re: Implement an English font.
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Reply #20 on:
April 26, 2007, 10:36:56 am »
Or there probably is - especially if it's a CD game, which if it uses SJIS seems likely - and he just doesn't know how to modify pointers.
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