+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  I can't get the maps in Zelda (NES) to display correctly!
Pages: [1]
Author Topic: I can't get the maps in Zelda (NES) to display correctly!  (Read 578 times)
DanteRules
Guest
« on: April 20, 2007, 11:39:29 pm »

As the topic says, the map isn't displaying correctly.  The display in the top-left shows what the level was in the original game and not what I changed it to, and the map in the start menu won't display anything at all.  In other words, both are wrong.  This is the only thing I'm having trouble with, so I'd really like to fix it.

I'm using Euclid's Dungeon Editor (v0.21).  It says in the readme text that it has been fixed, but it isn't working for me.  Can anyone give me some help, or another program that will do it for me?
« Last Edit: April 21, 2007, 12:56:36 am by DanteRules »
DanteRules
Guest
« Reply #1 on: April 24, 2007, 12:08:48 pm »

Doesn't anyone know how to fix this?
Moulinoski
Guest
« Reply #2 on: April 24, 2007, 12:55:54 pm »

I haven't played around with *any* rom. I did once play around with Legend of Zelda, but nothing really serious.

I guess you could try using a different version of LOZ. There's lots of different versions (not hacks) of the game.
DanteRules
Guest
« Reply #3 on: April 24, 2007, 03:43:30 pm »

I suppose that might work.  I'm running out of options. 

Thanks!
optomon
Guest
« Reply #4 on: April 25, 2007, 12:15:39 am »

I've never used the editor. However, I do recall how to edit the display maps in hex. If it ever becomes impossible to edit, just let me know.
DanteRules
Guest
« Reply #5 on: April 27, 2007, 12:40:02 pm »

Quote from: optomon on April 25, 2007, 12:15:39 am
I've never used the editor. However, I do recall how to edit the display maps in hex. If it ever becomes impossible to edit, just let me know.

I think I might have to.  The program says that the display map portion isn't working, so I'll have no other choice.  So, if you don't mind, could you explain it to me?
P.S.  I'm kind of a hex-editing noob. 
Euclid
Guest
« Reply #6 on: April 29, 2007, 02:12:06 am »

The top left corner maps were never editable in the editor.

Try this document by Gamemakr24 for that.

I think what I wrote in the readme was the maps you see when you press start.
KingMike
Guest
« Reply #7 on: April 29, 2007, 10:57:35 am »

Don't know if it's any help, but the data looks like VRAM tilemap addresses, followed by the length of data to write, and the data.
(look at FCEUXD SP's Nametable viewer, point the mouse at the left-most tile in a row, and it will tell you the address to use for that row)
(that's why the first byte is always $20, because $2000 represents the tile in the upper left corner of the screen.
(and the map is near the top)
DanteRules
Guest
« Reply #8 on: April 30, 2007, 12:26:13 pm »

Thanks for your help everyone (especially Euclid for that document).  This should be the last thing I need to complete my first full hack.
 Smiley
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC