I really need some assistance in finding the text Picross 2 for SGB. I would use the normal method of checking the tile values in the tile viewer (I'm using BGB), but there's two problems with that. The first is that the text is loaded into VRAM the moment that it prints (hope I said that correctly) and the second is that the font characters are not standard 8x8 tiles.
I've tried relative searching using the existing font, which isn't compressed, but I'm getting nothing. I can't seem to find the text at all. I even tried looking through the original Mario's Picross which uses the same text engine to try and find the type of compression and I can't even find the text there.
This leads me to believe that the text is compressed somehow and I'm at a loss as to figuring out how it's compressed and where it is. Anyone here have any ideas? Although I was completely baffled by trying to trace the debugger, I'm willing to give it another shot if that's what it will take.
Thanks a bunch.