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Author Topic: Phantasy Star 2  (Read 472 times)
Dougtron
Guest
« on: March 22, 2007, 03:22:35 am »

I have an english script entirely re-translated from the original japanese script and I've been toying with idea of inserting it back into the game.  I was doing some work tonight and I've got a pretty complete table file and I began to try and put the text for the intro in and I ran into some trouble.  Besides the length constraints, in the intro a graphic is loaded or unloaded at certain points and I'm having trouble finding exactly what hex value is used to load/unload the graphic.

Another problem is length constraints.  As it is now it can only handle 24 characters per line in each dialog box and only 4 characters for each name.  Ideally I'd like to have 6, possibly 7, characters for names, and if possible, any more characters per line in the dialog boxes would be great.  Thing is I have absolutely no knowledge of ASM.  Any help would be greatly appreciated.
Piotyr
Guest
« Reply #1 on: March 22, 2007, 04:12:58 am »

PHantasy star 2 for megadrive has be retranslated, are you speaking of the ps2 version? If so then oh god I love you WORK HARDER! If not sorry to say someone beat you to the punch.
But if you could fix the glitches ps2 has for the megadrive I would love you forever as well.
Nightcrawler
Guest
« Reply #2 on: March 22, 2007, 09:08:24 am »

http://www.romhacking.net/trans/72/

Yeah, Megadrive version has already been done. However, if you already know that and wish to do so anyway and/or are doing the PS2 version, then just ignore me. Wink
Dougtron
Guest
« Reply #3 on: March 22, 2007, 02:39:47 pm »

I am aware of Naflign's translation, and while it is a lot better than the SOA translation I'd like to try and do something better.  He only changed the character & item names and the dialog for a select few scenes in the game.  What I'd like to do is get the whole script inserted with some ASM hacking done so all the names won't have to be shortened and squished.
Nightcrawler
Guest
« Reply #4 on: March 22, 2007, 04:27:52 pm »

Ok.. and did you look through our Documents archive? We already have 68000 assembly and Genesis hardware information. That's all you need to get going.

Grab yourself a Genesis Debugger Emulator(also on the site) and start playing around. If you come back here with something more specific, somebody might be able to offer some additional help.
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