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Author Topic: Hacking Final Fantasy 1 (New question 3/27/07)  (Read 2550 times)
Griff Morivan
Guest
« Reply #30 on: February 26, 2007, 12:10:20 pm »

I have absolutely no doubt in my mind that I am about to get yelled at for a question, but I figured I'd be more intelligent to just post twice than I would be to make a whole new topic. Besides, it's been a few days anyways.

I was hoping someone might be able to tell me the offset or location in which one would go to change the character's names to 5 or maybe even (preferably) 6 characters long? Or if more are even possible?
The Onyx Dragoon
Guest
« Reply #31 on: February 26, 2007, 12:27:39 pm »

There were some Documents that I found that tell the offsets of many (if not all) of the tasks accomplished in 'Final Facelift' by Goongyae.

I'm sure that you'll find the answer in there.
Griff Morivan
Guest
« Reply #32 on: March 04, 2007, 01:36:15 pm »

-delete-
« Last Edit: March 15, 2007, 03:33:40 pm by Griff Morivan »
Griff Morivan
Guest
« Reply #33 on: March 15, 2007, 03:33:13 pm »

I'm currently remaking the magic system for Final Fantasy in my hack to make it so that there are special spells only the fighters can use. Anyhow, my question is this. There are resist spells for Fire, Lit, Ice, and Death spells. I want to know if it's possible to make resist spells for poison, mute, confusion, darkness, sleep, stone or stun?

I did not see anything that would do it in the FFbytes, but I figure it's worth asking.
Suzaku
Guest
« Reply #34 on: March 15, 2007, 04:06:51 pm »

'That's Myau. He really fucks like a tiger!"
Griff Morivan
Guest
« Reply #35 on: March 15, 2007, 04:29:56 pm »

...Er...?
Suzaku
Guest
« Reply #36 on: March 15, 2007, 04:50:31 pm »

He's a cat. You trade for him in Phantasy Star 1, and get him as a party member.
Imzogelmo
Guest
« Reply #37 on: March 15, 2007, 05:08:03 pm »

To answer your question, I pose a question: "Do you have the assembly hacking skills needed to create new spell effects?"

If you do, and sufficient free space exists (and such functions probably won't need much room), then you should be able to do it. If you want to add the new spells and not remove any other ones, then you have another set of questions: Is there sufficient address space to add new spells, and can you hack in new shops, expand existing shops,  or create other methods of acquiring the new spells?

I don't know enough about the internal layout of that particular game to answer those questions for you, but since you are hacking it, that would be questions you would either know or have a strong interest in finding out.

Lenophis
Guest
« Reply #38 on: March 15, 2007, 05:25:51 pm »

Quote from: Griff Morivan on March 15, 2007, 03:33:13 pm
I did not see anything that would do it in the FFbytes, but I figure it's worth asking.
I believe so, since the Ribbon protects against all elements. From comparing the magic and armor editors, it would appear that the elements on the left match the elements on the left for the "Anti-x" spell line. Give those a try and see what happens.
Griff Morivan
Guest
« Reply #39 on: March 15, 2007, 05:36:50 pm »

I've never tried assembly hacking, so I have no freaking clue if I'm capable of it.

And no... I mean that I want to basic 64 some spells, just changing several of them. Like... half of them. >.>

But no, I've never done assembly. My knowledge of hacking comes from FFBytes, Hackster, Silver X's beginner's hacking guide and then my own "lol i dun no wut 2 do" threads between Acmlm and here.

Dually noted, Leno, I'll try it and see what happens. -crosses fingers-

Edit - Leno? Did you mean the left side of the "special defense" options of armors?
« Last Edit: March 15, 2007, 06:03:35 pm by Griff Morivan »
Griff Morivan
Guest
« Reply #40 on: March 15, 2007, 07:05:12 pm »

Well, useful information for hackers looking to do this... apparently, you can not use the FFHackster to make a non-elemental or death barrier. Poison, Stun, etc. Nope.
Lenophis
Guest
« Reply #41 on: March 16, 2007, 12:26:07 am »

Quote from: Griff Morivan on March 15, 2007, 05:36:50 pm
Edit - Leno? Did you mean the left side of the "special defense" options of armors?
Yes I did. But if it turns out that it doesn't work, then you'd need to manually hack it in. Basically, what Imzog said a couple of posts ago.
Griff Morivan
Guest
« Reply #42 on: March 16, 2007, 07:28:27 am »

-no longer an issue-
« Last Edit: March 27, 2007, 02:09:21 pm by Griff Morivan »
Griff Morivan
Guest
« Reply #43 on: March 27, 2007, 02:06:46 pm »

Yet another question from yours truly, the growingly popular idiot!

The question is this. How does one make the classes that don't start with magic start with magic?

You see, I'd like to have it so Fighter, Thief and Black Belt all have one point of level 1 magic, just like the mages have two points. I just don't know how.
Disch
Guest
« Reply #44 on: March 27, 2007, 02:20:40 pm »

In FFHackster's class editor there's an "MP Range" field.   Classes which fall within that range will receive starting HP.  So if you want all classes to start with HP, change the range to 0-6.  One catch, though, is that they all start with the same amount.
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