I wanted to take a crack at Super Metroid. While the changes I plan to make are relatively simple, I'm not sure what sort of problems I might have to work around in order to pull them off. Here's a quick run-down of what I want to try:
- Completely remove the black box at the top of the screen where the status hub is displayed (Samus' energy, items, etc.)
- Change all the item icons on this hub (that should be easy enough)
- Remove the grapple beam icon from the hub altogether, and remove it as a selectable option
- Rework the controls to where pressing and holding L will select the grapple beam instead of aiming
- Rework the controls to where the run button is assumed to be pressed at all times (auto-running effect)
- Rework the controls to where pressing and holding R will select missiles / super missles instead of aiming
- Rework the controls to where pressing SELECT will toggle between missiles and super missiles
- Super-impose all the icons (and map) from the hub onto the top of the screen, similar to the transparent style used in Fusion and Zero Mission
- Possibly cut off a very small area of the screen (don't know yet)
The intention behind this is to make a more GBA-friendly ROM of Super Metroid that can be played via FlashLinkers. I'm not sure if I can pull all this off by myself, or at all. I just wanted to get a few opinions before I waste my time on an impractical idea.