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Author Topic: Question about SMB3 (with smb3 workshop)  (Read 595 times)
DanteRules
Guest
« on: January 30, 2007, 03:04:30 am »

Hi all.  I'm new to this board and have just started with hacking.  I could use some beginner's assistance.  If anyone is familiar with using SMB3 Workshop, I would like to get some help with this.

How do pointers work exactly?  I know what they do, just not how to manipulate them.  I'm trying to get the destinations to/from the "bonus" area that the pipes lead to, but I can't figure out how it works exactly.  Everytime I try to modify it, Mario pops up somewhere that he shouldn't.

Any help would be greatly appreciated.  Thanks in advance.

insectduel
Guest
« Reply #1 on: February 06, 2007, 03:04:09 pm »

How do pointers work. Well, if you're using SMB3 Workshop, you should look at the help file. But if you're one of the lazy ones I'll give you a little tip about this.

Entrance: Current Page where the pipe or door is
Horizontal location: Where it should be set for the next room
Vertical location: Where it should be set for the next room
Exit Action: Where the player come out as.

And don't forget to set the room pointers also.
DanteRules
Guest
« Reply #2 on: February 07, 2007, 05:51:34 pm »

Thank you for the help.  I think I was looking at the categories wrong and mixing up the entrances and exits.

Unfortunately, there is a new problem.  I was experimenting with Level 1 and Level 1: Bonus Area.  I have encountered a strange issue.  Everytime I switch between the two places, it copies some of the items onto the other level.  The bonus area, which I kept mostly the same, copies itself near the start of the actual Level 1.  When I delete it off of Level 1, it deletes some of what is in the bonus area, plus it adds a bunch of "crash game" squares and a few random objects (like background hills and such).  I'll then add the items back in the bonus area, but then it copies itself again, plus adds"crash game" squares and a few other things.

I tried adding a bunch of objects and then reloading the level to see if nothing gets screwed up (and it doesn't when I reload), but this doesn't fix the problem.  The troubleshooter isn't helping me.  Can you or anyone else help?
insectduel
Guest
« Reply #3 on: February 09, 2007, 02:01:28 pm »

It's very common about those things. Anyway, I have a tutorial guide on how to make the levels properly without any random or crash objects in your level.
DanteRules
Guest
« Reply #4 on: February 11, 2007, 04:12:54 pm »

Thanks for the tutorial, and all of your other help.  I've been working with it a lot lately to see if I can get some things fixed.  If you (or anyone else) don't mind me bothering you just a little more for help, I have a few questions...

1.  The problem with levels copying parts onto other levels happened again.  I just finished making Level 6 and tested it using my emulator, but Level 4 wouldn't work.  I went back to it in SMB3 Workshop to find that it was completely messed up.  I loaded Level 4 from another save location to fix it and Level 4 was back, but doing this caused Level 6 to be screwed up an insane amount.  It went back and forth from here, just like it did with the "Level 1 / Level 1 Bonus Area" problem I had.  Any ideas?

2.  I'm still having trouble getting the Dungeon Spike Room to even show up in the editor, let alone work in the game.  I must be screwing up somewhere with the hex stuff.  Is the translhextion a different program or something (I didn't see it next to the other utilities)?  Also, I tried to get rid of the door to the spike dungeon room and have the player go straight to Boom Boom, but the level crashed.  Am I not allowed to do that?

3.  Anytime I create something using Save M3L, I can no longer get to the Level/Offset Selector window.  What exactly is the M3L thing, and how can I get to the Level/Offset Selector when there's a M3L file?

4.  Just when I thought I had pointers figured out, they didn't work.  The graphics in Level 1 Bonus Area are screwed up (items are darker than normal, but everything "works") and I can't get back to the original levelthrough the exit pipe.  In other words, I can get to the bonus area just fine from Level 1 and Mario lands in the proper place in the bonus area, but I can't get back.

::sigh::
Maybe I should just give up.  I guess I'll work with it a little more.  Thank you for helping me, insectduel.  I want to learn this stuff so bad, but I just keep running into so many problems.
« Last Edit: February 11, 2007, 11:27:28 pm by DanteRules »
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