I've been tinkering around lately with Nephi, a Link's Awakening DX modifier program by Matrixz & Jigglysaint. Not having much previous coding or romhacking experience, I may not be the most bright, but I'd really like to start making a hack/modification for this game. I've got a long history with this game and have found out a lot about it by exploiting in-game glitches and the like. I've got a few questions, though:
1) I'ven't found one, but is there a version that allows one to modify the caves/overworld? The dungeon maps in LA are stored side-by-side and have (I believe) coding that instantly generates them with a default 'empty' room between the rooms to create the levels. As such, the map storage might be different, though not having any coding background, I'dn't want to tinker with the program anyway.
2) (assuming others have used it) Can someone explain to me how to modify room size allocations for enemies/objects? If I could add and subtract here and there, it would grant me more power to change the dungeons.
3) There's a lot of different hex values for different uses (items, enemies, events). Is there a way to generate a list of what does what without just using trial and error?
Sorry if this is kinda random and tough to explain to a complete newcomer to this field. I've always wanted to create my own Zelda game (especially using LA's engine) and learn how to delve into a ROM deeper. Thanks to anyone who can extend explanations or help!