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Author Topic: NBN, BS, and TMD files...  (Read 996 times)
Rai
Guest
« on: January 23, 2007, 09:04:58 am »

Can someone tell what these files are and what they do? I found them in Tokimeki Memorial and apparently some text is stored in them, but I don't know what they are. I wasn't able to find any information on NBN and BS files using google, but apparently TMD files are some kind of movie format. Some text seems to be stored in the NBN and BS files, but I'm still just not sure what they do. Is it possible that these are game specific file extensions?
Gemini
Guest
« Reply #1 on: January 23, 2007, 09:29:07 am »

TMD is the standard 3D model format used by many Psx games, while NBN and BS are Konami's custom formats.
Rai
Guest
« Reply #2 on: January 23, 2007, 09:35:36 am »

Quote from: Gemini on January 23, 2007, 09:29:07 am
TMD is the standard 3D model format used by many Psx games, while NBN and BS are Konami's custom formats.
Many thanks for the information. So I'm concluding that NBN and BS files have compressed text in them. As for TMD files, is there any way to view them?
Gemini
Guest
« Reply #3 on: January 23, 2007, 10:19:22 am »

Quote from: ライ on January 23, 2007, 09:35:36 am
So I'm concluding that NBN and BS files have compressed text in them.
You say they are compressed only because you can't find text in them? Search better before running to conclusions.

Quote
As for TMD files, is there any way to view them?
Milkshape can. In alternative, you could use another editor made my J3d, but I can't remember its name anymore. :/
Rai
Guest
« Reply #4 on: January 23, 2007, 11:34:40 am »

Quote from: Gemini on January 23, 2007, 10:19:22 am
Quote from: ライ on January 23, 2007, 09:35:36 am
So I'm concluding that NBN and BS files have compressed text in them.
You say they are compressed only because you can't find text in them? Search better before running to conclusions.

Quote
As for TMD files, is there any way to view them?
Milkshape can. In alternative, you could use another editor made my J3d, but I can't remember its name anymore. :/
Well yeah, I mean wouldn't I be able to find the text if it wasn't compressed? Either that or the files are package files in which case they're still compressed. I'm not saying you're wrong, but I just wonder how text could be uncompressed, when I can't actually find it. I did do a search on the file formats, "NBN file" got like 4 results and "BS file" got a bunch of results, apparently their "Ball and stick" databases or something.
RedComet
Guest
« Reply #5 on: January 23, 2007, 11:51:44 am »

Because it could be stored in an way that makes traditional searching turn up nothing...?
Gemini
Guest
« Reply #6 on: January 23, 2007, 12:12:08 pm »

Quote from: ライ on January 23, 2007, 11:34:40 am
Well yeah, I mean wouldn't I be able to find the text if it wasn't compressed?
Maybe you did something wrong. Most Konami games of the Psx era don't present any compressed data (except for Winning Eleven's graphics). I can't recall any other their games using compressed texts.

Quote from: ライ on January 23, 2007, 11:34:40 am
Either that or the files are package files in which case they're still compressed.
You mean you call them compressed because of more files in a bigger one? Erm, those are called archives...

Quote from: ライ on January 23, 2007, 11:34:40 am
I did do a search on the file formats, "NBN file" got like 4 results and "BS file" got a bunch of results, apparently their "Ball and stick" databases or something.
Big waste of time. Again, those are Konami's custom formats. Wink
Rai
Guest
« Reply #7 on: January 23, 2007, 02:49:05 pm »

Quote from: RedComet on January 23, 2007, 11:51:44 am
Because it could be stored in an way that makes traditional searching turn up nothing...?
If you open a file in notepad, search for the japanese text using find and don't find it, I'm pretty sure that means it's compressed. However, if you CAN find text that means it's not compressed. Simularily in a hex editor, if your using a normal S-JIS table, search the japanese text, and find something, that means it's not compressed. Most text in BIN files is uncompressed, but if it uses a custom Konami format it's compressed(Trust me, I've looked ALL through the files and haven't found any sensible Japanese, sensible meaning it isn't just random bytes). Everything but two .EXT format files extracted correctly.
« Last Edit: January 23, 2007, 02:54:59 pm by ライ »
Gemini
Guest
« Reply #8 on: January 23, 2007, 02:58:20 pm »

Quote from: ライ on January 23, 2007, 02:49:05 pm
If you open a file in notepad, search for the japanese text using find and don't find it, I'm pretty sure that means it's compressed.
Or maybe it's not coded in S-JIS...? Unless a game ain't using Huffman or some other bit compression, text can be ALWAYS seen in some form, even if it's chopped or hard to read.

Quote
Most text in BIN files is uncompressed, but if it uses a custom Konami format it's compressed(Trust me, I've looked ALL through the files and haven't found any sensible Japanese).
Oh god, again with the compressed file tale. Just because it's a Konami's custom format it doesn't mean it has to be compressed. ._.
KaioShin
Guest
« Reply #9 on: January 23, 2007, 03:00:04 pm »

Quote from: ライ on January 23, 2007, 02:49:05 pm
Quote from: RedComet on January 23, 2007, 11:51:44 am
Because it could be stored in an way that makes traditional searching turn up nothing...?
If you open a file in notepad, search for the japanese text using find and don't find it, I'm pretty sure that means it's compressed.

Have you ever heard of tables? Sorry, but your first sentence made me laugh so hard I fell from my chair xD
RedComet
Guest
« Reply #10 on: January 23, 2007, 03:02:04 pm »

Quote from: ライ on January 23, 2007, 02:49:05 pm
Quote from: RedComet on January 23, 2007, 11:51:44 am
Because it could be stored in an way that makes traditional searching turn up nothing...?
If you open a file in notepad, search for the japanese text using find and don't find it, I'm pretty sure that means it's compressed. However, if you CAN find text that means it's not compressed. Simularily in a hex editor, if your using a normal S-JIS table, search the japanese text, and find something, that means it's not compressed. Most text in BIN files is uncompressed, but if it uses a custom Konami format it's compressed(Trust me, I've looked ALL through the files and haven't found any sensible Japanese, sensible meaning it isn't just random bytes). Everything but two .EXT format files extracted correctly.

Post of the year. Congratulations.
Nightcrawler
Guest
« Reply #11 on: January 23, 2007, 05:28:04 pm »

Quote from: Gemini on January 23, 2007, 02:58:20 pm
Quote from: ライ on January 23, 2007, 02:49:05 pm
If you open a file in notepad, search for the japanese text using find and don't find it, I'm pretty sure that means it's compressed.
Or maybe it's not coded in S-JIS...? Unless a game ain't using Huffman or some other bit compression, text can be ALWAYS seen in some form, even if it's chopped or hard to read.

Quote
Most text in BIN files is uncompressed, but if it uses a custom Konami format it's compressed(Trust me, I've looked ALL through the files and haven't found any sensible Japanese).
Oh god, again with the compressed file tale. Just because it's a Konami's custom format it doesn't mean it has to be compressed. ._.

Indeed. Gemini is 100% grade A correct.

I don't know where you got this S-JIS myth from. Out of all the games I've hacked only one has even used S-JIS. Granted it's more common on the PC and some other consoles, it's certainly, by far, NOT required to be in any game by a long shot.

The only thing not being able to find any S-JIS in the file tells you for sure is the encoding format used is not S-JIS...
Rai
Guest
« Reply #12 on: January 23, 2007, 06:49:17 pm »

Well, it wouldn't make sense for Konami to use two different encoding formats. All I know is when I open notepad and look through the bin files I find SOME KIND of uncompressed Japanese text encoding in the game and if the text in the NBN and BS files is uncompressed, than it must be a different format.
« Last Edit: January 23, 2007, 07:09:28 pm by ライ »
RedComet
Guest
« Reply #13 on: January 23, 2007, 07:42:15 pm »

Quote from: ライ on January 23, 2007, 06:49:17 pm
Well, it wouldn't make sense for Konami to use two different encoding formats.

Especially not when certain formats are better suited for certain tasks. Roll Eyes
Rai
Guest
« Reply #14 on: January 23, 2007, 09:28:50 pm »

Perhaps you have a point there. Anyway, is there a way I can simply just modify from file and edit it into the ISO, without completely recompiling the ISO? Recompiling an ISO that weighs more than 700 MB takes long. Plus I get dump errors when trying to extract the files. Recompiling works with a game like Super Robot Wars Alpha because there are no dump errors.
« Last Edit: January 23, 2007, 09:40:06 pm by ライ »
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