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Topic: Common Konami PSX compression schemes (Read 559 times)
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Rai
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« on: January 22, 2007, 09:02:03 am » |
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I'm thinking about looking at Tokimeki Memorial for the PSX, but come on, it's Konami, and most likely it's going to have some severely complex compression scheme. I've seen Policenauts for PSX, another Konami game, and couldn't figure out the text compression for that. So, what are some common compression schemes that Konami uses for their text and movies?
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RedComet
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« Reply #1 on: January 22, 2007, 09:17:03 am » |
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First, lol.
Second, it's probably an LZ or Huffman variant.
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Rai
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« Reply #2 on: January 22, 2007, 09:19:47 am » |
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First, lol.
Second, it's probably an LZ or Huffman variant.
Thanks, but what's the "lol" for?
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KaioShin
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« Reply #3 on: January 22, 2007, 09:35:39 am » |
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First, lol.
Second, it's probably an LZ or Huffman variant.
Thanks, but what's the "lol" for? The question is rather pointless as 99,9% of the games which use compression will use either Huffman or some LZ
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Rai
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« Reply #4 on: January 22, 2007, 09:50:45 am » |
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First, lol.
Second, it's probably an LZ or Huffman variant.
Thanks, but what's the "lol" for? The question is rather pointless as 99,9% of the games which use compression will use either Huffman or some LZ Well alright, but where I can find information on those compression schemes though? If this game is simular to Policenauts, files will be compressed into DPK, and PAC files, that need a game specific dumper, and the movies will be compressed, and won't be able to run on any normal PSX movie player. I also couldn't figure out the font, had the extension of a microsoft office file, but was actually in ruby format. Hard thing about these games is finding where the compressed text is stored.
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Gemini
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« Reply #5 on: January 22, 2007, 09:59:46 am » |
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Just because it's Konami it doesn't mean it has to be compressed. Look at the Suikoden saga: none of the episode present compressed data in ANY way.
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Nightcrawler
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« Reply #6 on: January 22, 2007, 10:07:11 am » |
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First, lol.
Second, it's probably an LZ or Huffman variant.
Thanks, but what's the "lol" for? The question is rather pointless as 99,9% of the games which use compression will use either Huffman or some LZ Well alright, but where I can find information on those compression schemes though?ZOMG!!! 23 documents on compression right here on RHDN!!!!Look.. you keep jumping into games and compression beyond your current level. Try working with a game with some simple or documented compression for test purposes first. Learn to nail two pieces of wood together first before trying to build your house. You don't yet have an understanding of data compression in general or you wouldn't be asking some of these questions. I mean look at what you just told use. You just said you basically couldn't figure out anything with this game. And don't get upset and start attacking either as it's been well established you have a short, overly sensitive fuse. I'm seriously suggesting working with something on a lower level for a bit for learning purposes. People here are willing to help you with specific problems, but when you come with general inquiries, aside from doing the work for you, it's unlikely we can help much.
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Kitsune Sniper
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« Reply #7 on: January 22, 2007, 08:17:48 pm » |
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KONAMICRACK!
RUN!
RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN@
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Rai
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« Reply #8 on: January 22, 2007, 08:32:14 pm » |
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KONAMICRACK!
RUN!
RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN@
Yep, that's the reason their games are so hard to hack.
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Rai
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« Reply #9 on: January 22, 2007, 11:23:30 pm » |
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Wow, all that anxiety for nothing, apparently a lot of the text for Tokimeki Memorial PSX is UNcompressed. Surprising for a Konami game. Now it's just a matter of finding where that text goes, but yeah, this can be locked.
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« Last Edit: January 22, 2007, 11:36:52 pm by ライ »
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