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Author Topic: Castlevania Revamp  (Read 551 times)
Dan
Guest
« on: January 21, 2007, 07:16:08 am »

A few years ago I worked on expanding and enhancing Castlevania. I added several useful features, such as expanding the ROM, changing it to MMC3, adding CHR-ROM, adding animations, separate banks for each level, more space for enemy data, and a load of other crap that I can't remember.  However, as per usual, I got bored. So it sat on my hard-disc for ages, without being touched. However, i'm figuring that it might be useful to someone, so I'm chucking this out there. At the very least, I documented some data locations that might be useful to Castlevania hackers.

http://dan.panicus.org/cvrevamp.zip

That's the source code of the hack, I've included the assembler and stuff, so all you really need to do is run the batch file to compile it. There are bugs however. It doesn't run on NEStopia, and last I checked Schpune - it runs fine on most other emulators (Nintendulator, FCEUXD at least). I assume it doesn't run on Schpune, because I haven't set the mirroring type in code. As for why it doesn't run on NEStopia, I have no idea. Does anyone know how to find where the problem is, using NEStopia? It CPU jams as soon as you attempt to start the game.
Nightcrawler
Guest
« Reply #1 on: January 21, 2007, 12:05:18 pm »

I think something is wrong with your zip. Can anybody else download and view this file? Maybe my computer is just being retarded.
creaothceann
Guest
« Reply #2 on: January 21, 2007, 01:09:42 pm »

It's a file with a size of zero bytes.
Dan
Guest
« Reply #3 on: January 21, 2007, 01:13:28 pm »

It should be fixed now.
Nightcrawler
Guest
« Reply #4 on: January 21, 2007, 01:38:45 pm »

Yeah, it works now.

So, do you think this is something that that should be added to the database? I know it's unfinished, but as you said, it can be useful to Castlevania hackers. If you are going to release it to the site, you should copy and paste your post into a readme and stick that in the zip, so people who would download it know the issues you spoke about in your post.
Dragonsbrethren
Guest
« Reply #5 on: January 21, 2007, 02:03:41 pm »

I remember this project, I'll be playing around with this later Smiley
Dr. Mario
Guest
« Reply #6 on: January 21, 2007, 05:39:31 pm »

That's awesome! I'm thinking that this is either going to make the hack optomon and I are working on get done faster, or take even longer due to us adding even more stuff to it.
deespence2929
Guest
« Reply #7 on: January 21, 2007, 07:41:51 pm »

Dr Marios project was what I first thought of when I read this. It sounds like this will be useful. Is there anyway this can be archived on the site? It might make a nice exclusive.
KaioShin
Guest
« Reply #8 on: January 21, 2007, 07:47:30 pm »

Quote from: iamstillhiro1112 on January 21, 2007, 07:41:51 pm
Dr Marios project was what I first thought of when I read this. It sounds like this will be useful. Is there anyway this can be archived on the site? It might make a nice exclusive.

We have a section for abandoned projects planned (abandoned as in workable source released, not incomplete beta stuff), this might be a good example for something which fits there. It's quite a way off though, Nightcrawler has still thousand other things on his plate  Tongue
Nightcrawler
Guest
« Reply #9 on: January 22, 2007, 10:35:11 am »

Quote from: KaioShin on January 21, 2007, 07:47:30 pm
Quote from: iamstillhiro1112 on January 21, 2007, 07:41:51 pm
Dr Marios project was what I first thought of when I read this. It sounds like this will be useful. Is there anyway this can be archived on the site? It might make a nice exclusive.

We have a section for abandoned projects planned (abandoned as in workable source released, not incomplete beta stuff), this might be a good example for something which fits there. It's quite a way off though, Nightcrawler has still thousand other things on his plate  Tongue

If somebody were to design a template for the page and decide how it should be laid out, this could come to life more quickly. There are alot of things going on development, but you'll be surprised how quickly then can start coming together. That's the reason for the work going on right now. A much more flexible, smarter code base. Aside from that, now that we've been going for a year, there is a much more defined goal as far as what we need that wasn't there originally when things were uncharted.

The other half the delay in new sections is simply a matter of defining how it should be laid out, writing up the text for it etc.. design aspects.
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