+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Can someone tell me what kind of compression this NES game probably uses?
Pages: 1 [2]
Author Topic: Can someone tell me what kind of compression this NES game probably uses?  (Read 1398 times)
Ryusui
Guest
« Reply #15 on: January 12, 2007, 03:52:30 pm »

I've had those exact same problems importing graphics into TLP. It has something to do with the color depth of the imported image; for some ungodly reason, TLP will try to match maybe 2-3 colors out of a 4-color palette and turn the image into a mess. I don't remember exactly how I've fixed it; it can be done, but it's a @#$% to hassle with.

This is one of the myriad reasons why I use Tile Molester. Create a new file, set the bit depth to twice that of the ROM file (i.e. if you're editing a 2BPP NES or GB game, edit the new file in 4BPP), then import the image into the new file. The extra color depth not only guarantees all four colors will be represented, but also gives you leeway to fix the colors to match the intended palette using the color replace tool.
Kitsune Sniper
Guest
« Reply #16 on: January 12, 2007, 03:54:51 pm »

Quote from: Tauwasser on January 12, 2007, 03:41:03 pm
Well, how do you fix things then Cheesy? Like...for me, it usually just inserts 1 color or 2 colors (using a picture with 4 colors)

cYa,

Tauwasser
Open BMP in Paint Shop Pro
Export Palette
Modify Graphics
Reload Palette (nearest color)
Reimport into TLP

Voila!
Spikeman
Guest
« Reply #17 on: January 12, 2007, 05:36:39 pm »

TLP imports the colors based on the order of the palette data in the bitmap, not the actual colors. I usually solve this by copying the exported image to a new file, editing it, and then copying the edited image back into the original file and saving it (in Photoshop) and it works every time. I really don't like Tile Molester because it gets all these weird errors all the time and.. it's Java. Roll Eyes
Kitsune Sniper
Guest
« Reply #18 on: January 12, 2007, 07:00:21 pm »

Quote from: Spikeman on January 12, 2007, 05:36:39 pm
TLP imports the colors based on the order of the palette data in the bitmap, not the actual colors. I usually solve this by copying the exported image to a new file, editing it, and then copying the edited image back into the original file and saving it (in Photoshop) and it works every time. I really don't like Tile Molester because it gets all these weird errors all the time and.. it's Java. Roll Eyes
If you get weird errors, then it's probably because you're using an older version of TM. I know SnowBro updated it a while back...

But yeah. Java. Crap. Sad
Spikeman
Guest
« Reply #19 on: January 12, 2007, 07:35:06 pm »

I have 0.16, I dowloaded it off this site.. is this not the latest version? The errors it gives me are ones like some settings file not being in the right place.. and I have put it several places. I don't get it any more.. but shouldn't it do that upon installation?
The Spoony Hou
Guest
« Reply #20 on: February 09, 2007, 10:06:54 am »

Holy shit! Please someone translate this someday, I'm waiting to play this game for a fuck-load of years. I doubt it's as good as I would hope it to be, but when I was a kid that shit was amazing.
Pages: 1 [2]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC