Is there anyway to do this? I don't care if I have to completely rip the savestate apart in a hex editor, I've been playing through a game in VBA and need to debug some stuff in No$GBA, but I'm not far enough in my game in No$GBA. Is there some sort of savestate structure guide for either emulator I can use?
It will probably be much easier to transfer an SRAM than a savestate. I'd look into that if possible. At least there, the actual game data saved portion should be the same for all emulators.