+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Converting VBA savestates to No$GBA snapshots?
Pages: [1]
Author Topic: Converting VBA savestates to No$GBA snapshots?  (Read 415 times)
Spikeman
Guest
« on: January 08, 2007, 12:55:36 am »

Is there anyway to do this? I don't care if I have to completely rip the savestate apart in a hex editor, I've been playing through a game in VBA and need to debug some stuff in No$GBA, but I'm not far enough in my game in No$GBA. Is there some sort of savestate structure guide for either emulator I can use?
Kitsune Sniper
Guest
« Reply #1 on: January 08, 2007, 12:58:44 am »

If the game uses SRAM, you may be able to copy it and use it in NoCash.
Nightcrawler
Guest
« Reply #2 on: January 08, 2007, 09:06:00 am »

It will probably be much easier to transfer an SRAM than a savestate. I'd look into that if possible. At least there, the actual game data saved portion should be the same for all emulators.
Spikeman
Guest
« Reply #3 on: January 08, 2007, 05:48:58 pm »

I ended up coding a simple program to convert Save files, as opposed to savestates. The only difference was the endian-ness. Smiley

I would upload it, but I'm not sure if it will work for other games besides the one I made it for.
Spikeman
Guest
« Reply #4 on: January 09, 2007, 05:56:25 am »

I updated it to work for any game, should I upload it?
KaioShin
Guest
« Reply #5 on: January 09, 2007, 06:02:19 am »

Yes please, I'm also hacking with no$ while playing with VBA, so this is very useful.
Spikeman
Guest
« Reply #6 on: January 09, 2007, 06:58:56 am »

Uploaded. Wink
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC