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Author Topic: Finding level data?  (Read 466 times)
Spikeman
Guest
« on: January 07, 2007, 09:39:20 pm »

I'm trying to work on my tracing/debugging skills to find level data and I'm having a bit of trouble. What's the first thing I should set a breakpoint on, when the tile data is read?
Ryusui
Guest
« Reply #1 on: January 07, 2007, 11:44:23 pm »

Tile data's not as important as the map data. Start with that.

...Mind you, I've never actually done this kind of thing before. But it makes sense.
Spikeman
Guest
« Reply #2 on: January 07, 2007, 11:59:54 pm »

I guess I wasn't clear enough. Map data is what I'm trying to find.. I think. I kind of wanted it to be a secret, but whatever, the game is Zelda: The Minish Cap.
Ryusui
Guest
« Reply #3 on: January 08, 2007, 02:28:15 am »

Find out where the map data is stored, then check for writes.

VBA-SDL-H will break on writes even if they're performed by DMA; not sure about No$GBA, but hope it helps.
Spikeman
Guest
« Reply #4 on: January 08, 2007, 05:49:44 pm »

That's the thing, I need to find where the map data is stored. Sad
Any tips on that?
Jigglysaint
Guest
« Reply #5 on: January 09, 2007, 12:43:21 am »

Quote from: Spikeman on January 07, 2007, 11:59:54 pm
I guess I wasn't clear enough. Map data is what I'm trying to find.. I think. I kind of wanted it to be a secret, but whatever, the game is Zelda: The Minish Cap.

Hold on, I think I found an offset for the Shoemaker's house a while back.  However, the level data is compressed, which shouldn't be a shock to anybody.

Try 432F90.  I forgot to lable my bookmarks, but if that's not it there are 3 more I have marked down.
Spikeman
Guest
« Reply #6 on: January 09, 2007, 01:35:01 am »

At first glance I thought everything in the game was uncompressed, but I think some of the tiles are, which is why I haven't been able to find them to trace to the level data. Thanks Jigglysaint, I'll check that offset out. And by compressed, do you know what kind of compression it is? I haven't been able to figure it out.

Edit: Yep, that's the right offset alright, thanks a ton! Now just to figure out this compression..
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