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Author Topic: Interested in hacking Rebus (aka Kartia)?  (Read 912 times)
Eien Ni Hen
Guest
« on: December 29, 2006, 03:20:39 pm »

Because I have the Japanese original and I'd like to retranslate it.  The English version, while not nearly as bad as BOF2, suffers from clunky dialogue and some spelling/grammar errors.  I would be handling all the translation aspects, but I don't know enough about PSX hacking (or hacking in general) to take on the other stuff.  Any takers?

(I'll probably post a Help Wanted ad, too.  Just thought I'd post here first.)
Kitsune Sniper
Guest
« Reply #1 on: December 29, 2006, 03:37:07 pm »

I wonder if hacking the US release to have the fixed script would be easier than hacking the Japanese version; unless there's things taken out of the US I'm not aware of?

(I can't help ya, sorry. Cry)
Ryusui
Guest
« Reply #2 on: December 29, 2006, 03:59:19 pm »

I wish I knew something about PS1 hacking. As it stands, I don't even have an emulator, unless you count Bleem! (which I discovered doesn't work under Windows XP).
Govan
Guest
« Reply #3 on: December 31, 2006, 02:41:02 pm »

Best to talk to Cless, no?
KaioShin
Guest
« Reply #4 on: December 31, 2006, 02:45:33 pm »

Quote from: Govan on December 31, 2006, 02:41:02 pm
Best to talk to Cless, no?

Not if you want it done within a decade Wink
Eien Ni Hen
Guest
« Reply #5 on: January 01, 2007, 04:33:29 am »

Quote
Not if you want it done within a decade

Funny, I thought that was more my department. Wink
Cless
Guest
« Reply #6 on: January 02, 2007, 04:44:37 am »

The decade thing only happens when you're waiting on others to finish their jobs, though! Tongue
ToD2 will probably be finished in a much shorter time frame than ToP PSX, though... hoo-rah for ASM hacking not really being necessary!
Cless
Guest
« Reply #7 on: January 02, 2007, 08:33:14 am »

For curiosity's sake, I took a look at this game (US version). I've never played it before, but...

Text storage doesn't look terribly complicated. It's all uncompressed ascii. Dialogue text seems to use a regular 16-bit linear pointer table. I couldn't find pointer tables for various other things but it's possible they could be stored as PSX RAM addresses.

There isn't much room for dialogue text, but the game seems to use a few spaces on each dialogue line presumably for formatting purposes. Reformatting could be done if edits don't take much more room than the original.

Dumping the script looks like it could be a pain. There's no simple pattern that I can see...

The files could theoretically be expanded, but patching would be difficult. Also, that filepos.dat file gives me the creeps. Rather than using the disc file system, the game could be referencing that thing to find the files. Pretty annoying thing to deal with, given the game has 412 files.

filepos.dat format: (each file on the disc uses eight bytes... first four is the starting sector, last four being the file size).

Game looks a bit too messy for me to start something like this as a side project right now. I'm afraid. D: Maybe if I didn't potentially have to play with the file sizes...
granitor
Guest
« Reply #8 on: April 14, 2007, 02:42:34 pm »

Quote from: Eien Ni Hen on December 29, 2006, 03:20:39 pm
Because I have the Japanese original and I'd like to retranslate it.  The English version, while not nearly as bad as BOF2, suffers from clunky dialogue and some spelling/grammar errors.  I would be handling all the translation aspects, but I don't know enough about PSX hacking (or hacking in general) to take on the other stuff.  Any takers?

(I'll probably post a Help Wanted ad, too.  Just thought I'd post here first.)

I have the US version, but I don't remember the dialogue being bad (I don't speak Japanese or have access to the JP original though),  but I do know that the 2Player mode was under-developed and there was not much to do once you beat the game, it would have been nice to have more scenarios.

That being said, that would be a major hack at best (adding more scenarios) so it would be faster to implement a game based on the game play style... and I'd have to learn almost as much.

My rambling asside, Judging by Cless's comments, if you're going to continue doing the translation then you'll need a tool to re-build an index file and so on transparently; I think I could write that tool but I won't have time to look at it until mid-may at least, so if you're still interested in a month, drop me a PM or something and I'll see if I can at least build you that tool.

I.S.T.
Guest
« Reply #9 on: April 14, 2007, 08:55:27 pm »

Quote from: Ryusui on December 29, 2006, 03:59:19 pm
I wish I knew something about PS1 hacking. As it stands, I don't even have an emulator, unless you count Bleem! (which I discovered doesn't work under Windows XP).

Get either ePSXe or psx.
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