The disassembly regarding those commands.
Rage
C2/1560: B9 A8 33 LDA $33A8,Y (get monster #)
C2/1563: 1A INC
C2/1564: D0 13 BNE $1579 (branch if it's already defined)
C2/1566: AE 93 3A LDX $3A93 (if it's undefined [like with Mimic], get the
index of another Rager, so we can copy their
monster #)
C2/1569: E0 14 CPX #$14
C2/156B: 90 02 BCC $156F (if the Rager index corresponds to a character
[0, 2, 4, 6] or an enemy [8, 10, 12, 14, 16, 18],
consider it valid and branch.)
C2/156D: A2 00 LDX #$00 (if not, default to looking at character #1)
C2/156F: BD A8 33 LDA $33A8,X (get that other Rager's monster)
C2/1572: 99 A8 33 STA $33A8,Y (save it as our current Rager's monster)
C2/1575: 7B TDC
C2/1576: 99 A9 33 STA $33A9,Y
C2/1579: 8C 93 3A STY $3A93 (save the index of our current Rager)
C2/157C: B9 F9 3E LDA $3EF9,Y
C2/157F: 09 01 ORA #$01
C2/1581: 99 F9 3E STA $3EF9,Y (Set Rage status)
C2/1584: 20 10 06 JSR $0610 (Load monster Battle and Special graphics, its special
attack, elemental properties, status immunities, startup
statuses [to be set later], and special properties)
C2/1587: BB TYX
C2/1588: 20 50 26 JSR $2650 (deal with Instant Death protection, and Poison elemental
nullification giving immunity to Poison status)
C2/158B: 20 54 15 JSR $1554 (Commands code.
note that the attack's "Update Status" function will also
be used to give the monster's statuses to the Rager.)
C2/158E: 4C 75 26 JMP $2675 (make some monster statuses permanent by setting immunity
to them. also handle immunity to "mutually exclusive"
statuses.)
Possess
C2/17E5: BB TYX
C2/17E6: 20 C1 19 JSR $19C1
C2/17E9: A9 20 LDA #$20
C2/17EB: 0C A4 11 TSB $11A4 (Set can't be dodged)
C2/17EE: A9 A0 LDA #$A0
C2/17F0: 8D A9 11 STA $11A9 (Stores Possess in special effect)
C2/17F3: 4C 7B 31 JMP $317B
Jump
C2/17F6: BB TYX
C2/17F7: 20 C1 19 JSR $19C1 (load command data)
C2/17FA: BD 69 3B LDA $3B69,X (Battle Power - left hand)
C2/17FD: F0 09 BEQ $1808 (if no battle power, call subfunction with carry unset
to indicate right hand)
C2/17FF: 38 SEC (set carry to indicate left hand)
C2/1800: BD 68 3B LDA $3B68,X (Battle Power - right hand)
C2/1803: F0 03 BEQ $1808 (if no bat pwr, call subfunction with carry set)
C2/1805: 20 53 4B JSR $4B53 (0 or 1 RNG - if both hands have weapon, carry flag
will select hand used)
C2/1808: 20 9F 29 JSR $299F (Load weapon data into attack data.
Plus Sniper Sight, Offering and more)
C2/180B: A9 20 LDA #$20
C2/180D: 8D A4 11 STA $11A4 (Set can't be dodged only)
C2/1810: 04 B3 TSB $B3 (Set ignore attacker row)
C2/1812: E6 BD INC $BD (Increment damage. since $BD is zeroed right before
this in function C2/13D3, it should be 1 now.)
C2/1814: BD A8 3C LDA $3CA8,X (Weapon in right hand)
C2/1817: 20 12 15 JSR $1512 (Set $BD to 2 if spear)
C2/181A: BD A9 3C LDA $3CA9,X (Weapon in left hand)
C2/181D: 20 12 15 JSR $1512 (Set $BD to 2 if spear)
C2/1820: BD 44 3C LDA $3C44,X
C2/1823: 10 17 BPL $183C (Branch if not jump continously [Dragon Horn])
C2/1825: CE 8E 3A DEC $3A8E (make a variable FFh to indicate the attack is
a continuous jump)
C2/1828: 20 5A 4B JSR $4B5A (0 to 255)
C2/182B: EE 70 3A INC $3A70 (Add 1 attack)
C2/182E: C9 40 CMP #$40
C2/1830: B0 0A BCS $183C (75% chance branch)
C2/1832: EE 70 3A INC $3A70 (Add 1 attack)
C2/1835: C9 10 CMP #$10
C2/1837: B0 03 BCS $183C (25% chance branch - so there's a 1/16 overall
chance of 4 attacks)
C2/1839: EE 70 3A INC $3A70 (Add 1 attack)
C2/183C: BD F9 3E LDA $3EF9,X
C2/183F: 29 DF AND #$DF
C2/1841: 9D F9 3E STA $3EF9,X (Clear Hide status)
C2/1844: 4C 7B 31 JMP $317B
GP Rain
C2/1907: BB TYX
C2/1908: 20 8A 29 JSR $298A (Clear special effect, magic power, etc.)
C2/190B: EE A6 11 INC $11A6 (Set spell power to 1)
C2/190E: A9 60 LDA #$60
C2/1910: 0C A2 11 TSB $11A2 (Set ignore defense, no split damage)
C2/1913: 9C 14 34 STZ $3414 (Skip damage modification)
C2/1916: E0 08 CPX #$08
C2/1918: 90 05 BCC $191F
C2/191A: A9 05 LDA #$05
C2/191C: 8D 12 34 STA $3412
C2/191F: A9 A2 LDA #$A2
C2/1921: 8D A9 11 STA $11A9 (Store GP Rain in special effect)
C2/1924: 4C 7B 31 JMP $317B
Leap
C2/199D: BB TYX
C2/199E: 20 8A 29 JSR $298A (Clear special effect, magic power, etc.)
C2/19A1: A9 A8 LDA #$A8
C2/19A3: 8D A9 11 STA $11A9 (Store Leap in special effect)
C2/19A6: A9 01 LDA #$01
C2/19A8: 1C A2 11 TRB $11A2 (Sets to magical damage)
C2/19AB: A9 40 LDA #$40
C2/19AD: 85 BB STA $BB (Sets to Cursor start on enemy only)
C2/19AF: 4C 7B 31 JMP $317B
Can't say I can help you beyond this, I haven't been successful in changing commands effects.