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Author Topic: ZSNES WIP debugger  (Read 391 times)
Disnesquick
Guest
« on: November 18, 2006, 02:09:12 pm »

Ok, does anyone know a way round this problem.
I'm using the latest windows ZSNES, the 11/12 WIP and the tracer hits a vsync interrupt every 12 instructions or so Sad This makes the debug mode completely unusable

cheers,
DNQ
Kitsune Sniper
Guest
« Reply #1 on: November 18, 2006, 03:48:02 pm »

Use an earlier build until the team fixes the bug.
Gideon Zhi
Guest
« Reply #2 on: November 19, 2006, 03:42:06 am »

Alternatively, use Geiger's SNES9X or bsnes.
SamB
Guest
« Reply #3 on: November 19, 2006, 08:33:54 pm »

It would be nice if you would say what game you were trying to debug, and what steps you were going through, and maybe pasted a bit of the trace output. So, you know, I could see if this is an old bug or a bug of mine, for instance ;-). (I'm the one who ported the debugger to use curses instead of DOS calls, so it would be "useable" on non-DOS systems.)
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