Actually, what Griever said was this:
Hmm... I think that will work. Maybe you ocasionally changed byte at $1a936 from $07 to $00
So... Change it back then ^_^
And then you said this:
I'm very skeptical that the number of lives is set in such a manner. Are you 100% sure that $0053 is the number of remaining lives? The code segment you pasted and the fact that the game resets it to zero multiple times during the boss fight tell me it's not the number of lives, but rather might be some temporary RAM used for various stuff.
I might look into it later when I'm bored....
EDIT-
$0053 does indeed seem to be the remaining number of lives. However during that first boss fight, the game never touched $0053 for me. Perhaps something else you did in the hack is messing this up instead?
*looks at more*
EDIT AGAIN -
offsets include header:
0x1DE29 - lives to start
0x1DBDB and 0x1DBF3 - lives after a continue
I changed all 3 offsets to $09 (giving successful results), ran through the game past the first stage, and didn't run into any problems at all.
The problem you're experiencing might be due to a sideeffect of some other hack you've done to the game?
And then Jedi responded with this:
The problem you're experiencing might be due to a sideeffect of some other hack you've done to the game?
Yes; & it's fixed now.
How'd you find that out Griever?
He was quoting you, not Griever. I have
two screenshots to confirm quoteage too.