The only text in the game (except start/load game on the title screen) is on the system menu accessed off ESC and it's all stuff like Save Slot/Load Slot/Dungeon 1...6/Overworld/Empty/Fast/Bright/On/Off/Quit?. Not exactly necessary at all for game play, but necessary to get in onto the site here. I was kind of hoping to get it done in the spirit of Gid's Recca or demi's Twinbee translations which really translate ... one or two words just to get th egame promoted a bit.
Anyway, I dumped the font after a few hours of scratching my brain and talking with Kitsune about the incredibly queer mirroring system is was stored in, so that's not a problem. I just cannot for the life of me figure out how the game writes these tiles to the screen. Three hours of relative searching turned up absolutely nothing.
If you want to take a crack at it, feel free. I have something done to insert/extract the font now so I'll throw you an English font (sans a couple unused letters since the font doesn't even have enough) if you're interested.
Quote
Controls:
ALT = Change Weapon
ENTER = Use Item
ESC = Open Menu
SPACE = Attack (hold to charge with sword)
Sword is short range, paper spells are long range, bombs are mid-range but have a several second delay.
Type SHIFT+ALT, S, W, D, F for God Mode (no damage + one-hit kills). Must be re-entered eery time you change maps.
ALT = Change Weapon
ENTER = Use Item
ESC = Open Menu
SPACE = Attack (hold to charge with sword)
Sword is short range, paper spells are long range, bombs are mid-range but have a several second delay.
Type SHIFT+ALT, S, W, D, F for God Mode (no damage + one-hit kills). Must be re-entered eery time you change maps.
Update: The EXE files are all compressed with LZEXE, but even after decompressing them I didn't have any breakthrough on this. Given every part of the game is powered by its own EXE and each area has the ability to access the menu, however the chars are called in has to be a method shared by all EXEs. :-/
P.S. If you don't use the trainer in the HOTU zip the game is absolutely balls hard. I still can't finish the third dungeon. It works great in DOSbox and looks great with its hq2x screen filtering.
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