+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  A possible comeback + Questions
Pages: 1 2 [3]
Author Topic: A possible comeback + Questions  (Read 2616 times)
Ryusui
Guest
« Reply #30 on: September 29, 2006, 01:59:08 am »

The font characters are written in order to VRAM and a sequential tilemap is used to display them. The name table is useless here.

Look at the PPU viewer and get the tile addresses from there.
Alcy
Guest
« Reply #31 on: November 19, 2006, 10:14:20 pm »

Hmmm...still working on this one. I was able to translate most of the menus and some dialogue parts...but a few things I wasn't really sure what to do about. Would a more experienced hacker be interested in pairing up with me? I won't need you for a while, but let me know if you're interested. (I don't know how to properly edit pointers, and I'm having issues with the dictionary compression...)

Also: I'm in what I think is the last conversation (at least, I don't see anything else in the scripts), and don't know the solution. (I know, I know, probably shouldn't translate a game I haven't completed...) It's driving me crazy and I want to be able to be sure everything is showing up okay in-game. What options and facial expressions should I use? Thanks in advance.

Pages: 1 2 [3]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC