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Author Topic: NHL 94 rom hacking assistance  (Read 1 times)
Pornchai
Guest
« on: November 22, 2011, 02:25:53 pm »

I've been editing NHL 94 with a hex editor, tile editor and an editor someone made...
Overall, I'm pretty awful at it.
For anyone that's a fan of the game, and is skilled in rom editing, please post.
I wanted to make it so I could make a single series best of 7 where two sets of human controlled teams could be played, and the stanley cup would be provided at the end, as you can in the current NHL 2012.
Also wanted to edit some logos, but everythings pretty scrambled on the tile editor... And change a few other minor details.
Currently have 16 of the 28 (I couldn't do 30 teams) edited, 20 or so jerseys edited, added some water bottles to the nets, changed Ron Barr's text...
Hopefully someone's a fan of the game!
Next gen Cowboy
Guest
« Reply #1 on: November 23, 2011, 06:47:24 pm »

This could be a bit tough, but it seems doable (false optimism). First I have to ask. because I'm not even quite sure which game you're talking about. If it's the EA NHL 94, then I assume it already has 2 player VS mode? Can this mode be played as a 7 game series? If it can things will probably be much easier. It's going to take some actual hacking work, and you're going to have to trace the event of the cup being presented, and find out what makes that happen.
Pornchai
Guest
« Reply #2 on: November 24, 2011, 01:40:41 pm »

Yeah, EA NHL 94 for the SNES.
It has 5 player mode.
You can do a mode called best of 7 playoffs, however human controlled teams are limited to one team selection (Co-OP only)
A stanley cup is presented at the end of the best of 7 playoffs.
How do I trace these things? :O

I wanted to do that (One series best of 7 with 4 player capability for head to head teams)
extend overtime period lengths to 10 minutes sudden death
increase probabilty of highlights beind shown for computer controlled teams during intermission of playoffs
change logos to reflect current team logos
extend team limit from 28 to 30
incorporate fighting from NHL 93 to NHL 94 (Doubt this is possible)

Any help would be appreciated Smiley
« Last Edit: November 24, 2011, 04:42:55 pm by Pornchai »
Next gen Cowboy
Guest
« Reply #3 on: November 25, 2011, 03:26:50 pm »

Ok, the logos will be the easiest of these things to do (hopefully). To do this you're going to have to get a tile editor from the utilities section, I'm particular to Tile Layer Pro, but find one you're comfortable with.  Read the guides, and readme, open your file up in it and look for the logos to change them.

For tracing you're best bet is the SNESX9 build with the tracer. This will display the information as it would be read in a hex editor as the events are happening. This allows you to see exactly what's going on, and when it's going on. Your goals are lofty, most of them seem possible (the fighting thing is probably out of the realm of possibility).  If the codes are compressed somehow, or just programmed in a strange way then there's not much you can do aside from studying up more, and learning assembly level languages, which I can't even begin to help you with.
Pornchai
Guest
« Reply #4 on: November 25, 2011, 05:15:47 pm »

The one on this website has a trojan on it :\\
I found another one, but it was confusing as all hell... Ahhhh Sad
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