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Author Topic: Changing interests in Rom hacking  (Read 1 times)
Weasel
Guest
« on: November 11, 2011, 04:50:45 pm »

I have been absent from the "scene" of rom hacking (do we even still call it the scene anymore?) for many years now. Recently, I played through FF1 again and it sort of rekindled my interest. My reason for creating this is just to ask a simple question:

How much interest is there in a FF1 rom hack?
I've written up a story, two tilesets for maps, and 3 maps (including the world) map for a Mario-themed FF1 hack. A lot of planning went in to what I have so far, and it has been kind of fun to do up to this point. With a full time job and school and a very hot wife all in my life right now, my time to work on the project is somewhat limited. But I still have interest in continuing the project, if there is interest in the project from the would-be players.

All you kids seem to be interested in somewhat newer games that weren't really hackable back in my day. That's the reason why I ask. I want to make sure that if I put this much time into something, at least a few people will enjoy it.
Jigglysaint
Guest
« Reply #1 on: November 12, 2011, 10:31:49 pm »

Hi, remember me?  Wait, exactly how many years has it been anyway?  It feels like forever, and yet it's like it's all there clear as a bell.
4lorn
Guest
« Reply #2 on: November 13, 2011, 08:37:21 am »

Speaking for myself, any hack or translation I'm working on is for personal reasons only. I don't work on them expecting others to enjoy or appreciate them, save for any time invested in them. Which is to say, "at least a few people will enjoy it" is fine to me; if they don't (if no one does), that's ok too. I think motivation should be personal, first and foremost - it's your project, you're clearly interested in it, so work on it.
Kylara
Guest
« Reply #3 on: November 13, 2011, 02:01:25 pm »

I agree with 4lorn! I'm working (read: stumbling through and probably the hard way) on a translation project, primarily because I want to play it in English. If a few other people wind up enjoying the game, cool. Sure, I keep a blog for my project, but that's mostly for me to vent/think/keep a log of what I've done and how in case my computer blows up, haha. I understand being short on time, too; I have school full time, and a kid. But a few minutes here and there for something you enjoy is totally worth it. So I say go for it. =D
EarlJ
Guest
« Reply #4 on: November 14, 2011, 03:56:30 am »

If you like doing what you're doing, by all means keep chipping away at it.

Besides, once you finish and the patch starts floating around the web... people years down the line could still stumble over it and enjoy what you've come up with. You never know who's going to 'discover' the scene when, or what they were looking for at the time. And it's always nice to have another non-hardtype option. Not to knock those or anything.
Weasel
Guest
« Reply #5 on: November 14, 2011, 01:39:09 pm »

I appreciate the responses, thank you! I guess that all makes sense; personal enjoyment has to happen too. Which I do. Enjoy.

And yes, Jigglysaint, I remember you Smiley You're one of the old-school hackers from the good ol' days!
eleventhirtyfour
Guest
« Reply #6 on: November 14, 2011, 08:00:55 pm »

I'm always interested in PLAYING a Final Fantasy hack (or Dragon Warrior)! Please make this hack!
Klarth
Guest
« Reply #7 on: November 14, 2011, 08:01:54 pm »

I agree that personal enjoyment trumps everything else, because this is a hobby.  I have a friend who enjoys tweaking and building race cars as a hobby, he does it mainly for himself.  Obviously the logical cost-benefit analysis on his projects are...horrendous to say the least.  But he could always be doing drugs instead.

Personally, my ideas and thoughts have shifted away from just creating tools and documents.  Nowadays, I think more about reducing learning curves and increasing efficiency.  I have a list of ideas that I need to start tackling...
BRPXQZME
Guest
« Reply #8 on: November 14, 2011, 08:28:20 pm »

idle speculation: Klarth is going to go all Knuth on us and make a monograph that explains every romhacking technique in lucid detail, no stone being unturned, allowing us to translate games at breakneck speed...

... for our great-grandchildren to enjoy.
Klarth
Guest
« Reply #9 on: November 14, 2011, 09:34:17 pm »

I have considered writing a fairly comprehensive set of romhacking techniques in various forms over the years (document and wiki).  But nobody would ever read a Knuth-like compilation, so that defeats the goal.  Heck, I've been programming on and off for 10 years and I still haven't cracked open Knuth's work.
JCE3000GT
Guest
« Reply #10 on: November 15, 2011, 11:27:36 pm »

There can never be too many quality FF1 hacks.   :thumbsup:
judasmartel
Guest
« Reply #11 on: November 22, 2011, 05:48:37 am »

I'm working on an FF1 ROM hack which includes spells from the later FFs such as Comet, Meteor, and Ultima.

Also, I'm giving the physical classes spells to use plus special skills of their own, such as a non-elemental special attack for Thief, and Chakra (heals HP to self) for Monk.
Pencil
Guest
« Reply #12 on: December 02, 2011, 10:24:19 pm »

A Mario-themed hack sounds pretty damned interesting; would it be based around the world of the original SMB games, Mario RPG, Paper Mario, the &Luigi series, or just a combination of whichever Mario stuff interests you?

Motivation-wise, working for your own purposes is probably the best way to go. While it's nice to have other people enjoy what you do, relying on their appreciation is can be pretty disheartening for a lot of reasons. (I was actually musing on this a few days ago, due to my fairly unpopular views on translation.)
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