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Author Topic: How to make tbl files with newer games?  (Read 1 times)
PRIZZA
Guest
« on: August 29, 2011, 12:25:15 am »

What are some methods employed by hackers to find the text strings for newer games (Wii, DS, PSP, etc...)

I know it's quite easy to do with classic games such as NES, SNES, Genesis and so forth as you just need to look at a PPU viewer or it's equivalent and hover over the sprite sheets. For more recent games, what goes into finding text such as Japanese characters for the English patches I see released from time to time? I'd like to get into that type of English patching but don't know where to start.

I look forward to any responses!
Ryusui
Guest
« Reply #1 on: August 29, 2011, 12:44:49 am »

Most games use standard Shfit-JIS encoding nowadays. Neat, huh? Shift-JIS also includes the entire ASCII charset, so you don't even have to hack in English-language support in most cases.

It makes writing script tools in Visual Basic a snap: you don't even have to include table support. For everything else, here's a Shift-JIS table you can use.
henke37
Guest
« Reply #2 on: August 29, 2011, 06:43:11 am »

Well, not all games uses it. But there is something else that is different these days. There are filesystems. The very existence of a name on things can help a lot in finding things.
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