+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Pokemon Crystal Animation Looping
Pages: [1]
Author Topic: Pokemon Crystal Animation Looping  (Read 1 times)
PRIZZA
Guest
« on: August 11, 2011, 08:47:51 am »

In the hack my team is working on we've tweaked a handful of things, but now we've got our eyes on Pokemon animation. I thought it would be pretty neat if we could somehow loop the Pokemon animations in Crystal Version to keep playing while the battle goes on. Some Pokemon have very simple animations, and this would work quite well as a sort of retro pre-cursor to the Black/White live animations during battle.

 I've noticed the battle begins after the animation is finished playing, and was wondering if anyone has any sort of clue as to how I could go about continuing the animations of Pokemon so they continue through the battle. If anyone has thoughts on how/if this would be possible, please feel free to say something. I've been searching myself and can't seem to find what controls the animations. Any help is highly appreciated!
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC