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Author Topic: FF3usME Problem  (Read 1 times)
Spooniest
Guest
« on: June 25, 2011, 10:45:09 am »

After changing the game's font, there's a bug in the Opera Scene. During the scene, if the cursor is left sitting on a choice, that choice is automatically selected and the scene continues. The first two selection sequences work fine.

During the third and final selection sequence (this one):

> (Must I...)
   (Prince Ralse...)

If the cursor is left sitting on the first choice, the game fails to refresh the text box (i.e., the next lines start printing here):

> (Must I...)
   (Prince Ralse...) Must I forget
you?


Then the game hangs. The funny thing is, if the selection is made using the A button, the scene plays out fine.

Maybe I'm making a mountain out of a molehill, but I just don't like bugs. If this problem has a solution, I'd like to know...
Lenophis
Guest
« Reply #1 on: June 25, 2011, 11:03:57 pm »

Quote from: Spooniest on June 25, 2011, 10:45:09 am
After changing the game's font, there's a bug in the Opera Scene.
Unless you made the font big enough to wrap the text to a new page, this is incorrect.

Quote
During the scene, if the cursor is left sitting on a choice, that choice is automatically selected and the scene continues.
This is the game's normal behavior.

Quote
During the third and final selection sequence (this one):

> (Must I...)
   (Prince Ralse...)

If the cursor is left sitting on the first choice, the game fails to refresh the text box (i.e., the next lines start printing here):
More likely you edited this text and removed a tag you should not have. Or in an unlikely event, used FF3usME's optimizer and it removed a tag...
Spooniest
Guest
« Reply #2 on: June 26, 2011, 06:48:00 am »

Actually, I've solved this problem.

In the dialog script, it appears this way:

<C> (Must I_)
<C> (Prince Ralse_) <D10>

And the font I am using is Courier New, size 8. Now, "D10" denotes a delay of 10 quarters of a second, or 2.5 seconds.

For a reason I can't yet explain, when I changed the tag "D10" to "D8," the scene plays perfectly:

<C> (Must I_)
<C> (Prince Ralse_) <D8>

Spiffy!

Thank you though, for the suggestion.
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