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Author Topic: NES Mage Man 1 RAM Hacking New  (Read 1 times)
Dracula X
Guest
« on: April 07, 2011, 09:12:48 pm »

In this document, it covers everything in the game expect other stuff that I'm trying to figure out. Here they are.

Mega Man 1 Enemies, Bosses, Object List:

Cut Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x00 - Blader
0x0B - Beak - 0x2D - Weapon
0x11 - Super Cutter
0x02 - Flea
0x21 - Octopus Battery
0x0A - Flying Shell - 0x2D - Weapon
0x09 - Big Eye
0x05 - Screw Bomber - 0x2D - Weapon
RAM 00AC - 0x00 - Cut Man

Gust Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x01 - Met
0x2C - An object that you ride on
0x00 - Blader
0x15 - Picket Man - 0x2E - Weapon
0x09 - Big Eye
RAM 00AC - 0x05 - Gust Man

Ice Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x1D - Crazy Razy's Head
0x1E - Crazy Razy's Body
0x1A - Crazy Razy's Weapon
0x03 - Spine
0x07 - Peng
0x04 - Octopus Battery
0x10 - Disappearing Blocks
0x13 - Foot Holder - 0x2D - Weapon
06FF - 0x09 - Big Eye
RAM 00AC - 0x01 - Ice Man

Bomb Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x02 - Flea
0x0D - Bombomb - 0x26 - Bombomb Pieces - 0x26 - Explosen
0x05 - Screw Bomber - 0x2D - Weapon
0x0B - Beak - 0x2D - Weapon
0x12 - Sniper Joe - 0x1A - Weapon
0x08 - Killer Bullet - 0x28 - Explosen
0x03 - Spine
0x0A - Flying Shell - 0x2D - Weapon
0x21 - Octopus Battery
RAM 00AC - 0x02 - Bomb Man

Fire Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x05 - Screw Bomber - 0x2D - Weapon
0x31 - Tackle Fire
0x0F - Fire 1
0x0C - Fire Beam
0x0E - Fire 3 Just like Fire Man's Weapon
0x08 - Killer Bullet - 0x28 - Explosen
0x03 - Spine
RAM 00AC - 0x03 - Fire Man

Elect Man Stage. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x03 - Spine
0x24 - Electric Beam Big
0x06 - Watcher - 0x2B - Laser
0x10 - Disappearing Blocks
0x25 - Electric Beam Small
0x02 - Flea
0x09 - Big Eye
RAM 00AC - 0x04 - Elect Man

Dr. Wily Stage 1. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x09 - Big Eye
0x0F - Fire 1
0x02 - Flea
0x08 - Killer Bullet - 0x28 - Explosen
0x13 - Foot Holder - 0x2D - Weapon
0x38 - Yellow Devil Parts - 0x2D - Weapon
RAM 00AC - 0x06 - Yellow Devil

Dr. Wily Stage 2. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x00 - Blader
RAM 00AC - 0x00 - Cut Man
0x05 - Screw Bomber - 0x2D - Weapon
RAM 00AC - 0x04 - Electric Man
0x0D - Bombomb - 0x26 - Bombomb Pieces - 0x26 - Explosen
0x04 - Octopus Battery
0x0B - Beak - 0x2D - Weapon
RAM 00AC - 0x07 - Copy Robot

Dr. Wily Stage 3. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x04 - Octopus Battery
0x16 - Screw Bomber - 0x2D - Weapon
0x07 - Peng
0x08 - Killer Bullet - 0x28 - Explosen
RAM 00AC - 0x08 - CWU-01P

Dr. Wily Stage 4. RAM for Enemies, Items and Objects in order: 06F0 - 06FF
0x06 - Watcher - 0x2B - Laser
0x16 - Screw Bomber - 0x2D - Weapon
0x2C - An object that you ride on
RAM 00AC - 0x02 - Bomb Man
RAM 00AC - 0x03 - Fire Man
RAM 00AC - 0x01 - Ice Man
RAM 00AC - 0x05 - Gust Man
RAM 00AC - 0x09 - Wily Machine Number 1

Items. RAM: 06F0 - 06FF
0x3B - Enemy Life Bar
0x3C - Point Pellet
0x3D - Weapon Energy Pellet
0x3E - Energy Pellet
0x3F - Weapon Energy Capsule
0x40 - Energy Capsule
0x41 - 1-UP
0x42 - Thunder Beam
0x43 - Teleporter
0x44 - An item when you defeat the robot master
0x45 - Yashichi
0x47 - Gate

Stage Select and during game play RAM 0031. In stage select, you don't have to move the d pad.
Just type in the RAM number of your choice and press start.
0x00 - Cutman Stage
0x01 - Iceman Stage
0x02 - Bombman Stage
0x03 - Fireman Stage
0x04 - Electman Stage
0x05 - Gustman
0x06 - Dr.Wily Stage 1
0x07 - Dr.Wily Stage 2
0x08 - Dr.Wily Stage 3
0x09 - Dr.Wily Stage 4

Robot Masters - RAM: 00AC
0x00 - Cut Man
0x01 - Ice Man
0x02 - Bomb Man
0x03 - Fire Man
0x04 - Elec Man
0x05 - Gust Man

Dr. Wily Bosses - RAM: 00AC
0x06 - Yellow Devil
0x07 - Copy Robot
0x08 - CWU-01P
0x09 - Wily Machine Number 1

06D0 - 06DF - Enemies Health
« Last Edit: April 08, 2011, 01:07:53 pm by Dracula X »
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