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Author Topic: Adventures of Lolo findings, & help  (Read 1 times)
RRB Brick
Guest
« on: February 05, 2011, 07:59:12 am »

I've found a lot of data with Adventures of Lolo, as I will show you some (not all of them) here (the rest will be put on the rom map):

AC - Kai palette
3B0 - Lala captured palette 1
3D0 - Lala captured palette 2
6CE - Lala captured 2 palette
6F8 - Lala captured 2 8x8 map
2999 - Starting message text
2A3B - Progress text 1
2A85 - Progress text 2
2AAB - Almost there text
2AE3 - Last Message text
39D2 - Water auto palette
39E6 - Lava auto palette
8010 - Main art
F010 - Lolo & Lala 8x8 map
F410 - Unknown art?

The way that the pointers are found is by doing this, for example, the starting message text (2999):

2999 + 8000 = A999, then -10 = A989. Invert the 2 bytes to get 89 A9, which is then found at 18CB.

There is 2 banks to this game, a music bank and a sound bank. But, the music bank also has sound effects in them.

MUSIC BANK:

00 - Level music
01 - Game Over Music
02 - Lolo win music
03 - Lolo walking
04 - cleared floor music
05 - ending music?
06 - Password music
07 - vs GD music
08 - next floor music
09 - Lolo & Lala music
0A - Heart pickup
0B - Leeper asleep
0C - egg on water
0D - Use bridge/arrow powerup
0E - Huh
0F - Medusa gaze
10 - breaking rock
11 - Jewel
12 - Gol fire
13 - shoot egg
14 - death
15 - all hearts obtained
16 - Lolo shot
17 - x2 heart
18 - Powerup obtained
19 - Move (password)
1A - Select (password)
1B - Incorrect sound
1C - Lala captured
1D - GD Laugh
1E - GD Escape
1F - T Screen reveal
20 - GD turn to egg
21 - GD shoot egg

And the sound bank:

00 - Heart pickup
01 - Leeper asleep
02 - egg on water
03 - use bridge/arrow powerup
04 - Huh
05 - Medusa gaze
06 - Breaking rock
07 - Jewel
08 - Gol Fire
09 - shoot egg
0A - death
0B - all hearts obtained
0C - Lolo shot
0D - x2 heart
0E - powerup obtained
0F - Move (password)
10 - Select (password)
11 - Incorrect sound
12 - Lala Captured
13 - GD Laugh
14 - GD escape
15 - T Screen Reveal
16 - GD turn to egg
17 - GD shoot egg

The only trouble I am having here is finding the music data, which could be in between 5000 - 8000, or even EAEC - F00F. How would I be able to find the music data in these areas?

Jorpho
Guest
« Reply #1 on: February 05, 2011, 02:29:44 pm »

Well, if all else fails, I'm sure there's an NSF rip of this game out there somewhere.  If I'm not mistaken, you could take a string of bytes from the NSF file, and then look for that same string in the Lolo ROM.
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