RedSun
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« on: December 29, 2010, 07:07:25 pm » |
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Hello, 1)Is there any way to expand/reconstruct iso to insert uncompressed(~1.5 bigger than original compressed) text ? 2)Is there any way to make the game read half-width letters ? (shows "-" instead)
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Guadozoku
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« Reply #1 on: December 30, 2010, 01:15:42 am » |
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I don't know if you have a fully dumped script yet, but you now have a translator for this game. I've been waiting for a hacker to get on this.
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RedSun
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« Reply #2 on: December 30, 2010, 06:30:54 am » |
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Yeah, I managed to dump full scipt, and insert it uncompressed.(replacing compressed by ~75% of uncompressed) So that mean, the game will just hang at some point. Maybe I'm using wrong sjis, but J ,Y and w also shows like "-":
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« Last Edit: December 30, 2010, 10:23:08 am by RedSun »
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rmco2003
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« Reply #3 on: December 30, 2010, 09:27:46 am » |
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They're probably not in the font, that's why they show as -'s
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Guadozoku
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« Reply #4 on: December 30, 2010, 10:51:14 am » |
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Wel, if you want to send over the script I'll get right on it
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Piotyr
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« Reply #5 on: December 30, 2010, 11:57:59 am » |
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RedSun
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« Reply #6 on: January 01, 2011, 03:52:50 pm » |
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Can't understand this pointers pattern: [pointer] - [text offset] 17c8 - 4fd2 17b8 - 4fc2 16b8 - 4ec2 17ba - 4fc4 2cf4 - 135d ?? 1f5c - 4e13 2c8d - 6497
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« Last Edit: January 01, 2011, 05:37:00 pm by RedSun »
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DarknessSavior
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« Reply #7 on: January 01, 2011, 07:55:08 pm » |
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Can't understand this pointers pattern: [pointer] - [text offset] 17c8 - 4fd2 17b8 - 4fc2 16b8 - 4ec2 17ba - 4fc4 2cf4 - 135d ?? 1f5c - 4e13 2c8d - 6497
I'm not sure why, but they all seem to be offset by a value of 380A, except for the one with ??. ~DS
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RedSun
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« Reply #8 on: January 02, 2011, 01:17:49 pm » |
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event.dat structure:
[file header][decompressed size][compressed size] [data...................][compression flags] ---some free space--- [file2 header][decompressed size][compressed size] [data...................][compression flags] .............. Game decompresses these files, and puts pointers and text in memory after 01900000. Pointers point to the (01900000 + pointer) offset. (example:17c8 to 019017c8) So the easiest way is to enlarge(translate) 1st archive, replacing 2nd, then in some point of the game restore 1st and enlarge 2nd, relpacing 3rd. and so on. That way we'll need patches for the each part of the game... Any ideas?
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Special T
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« Reply #9 on: January 06, 2011, 08:15:04 am » |
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I just noticed this topic and I'm glad to see this game get translated. I already imported the game a couple years ago so I'm good to go once it's done Thanks for starting the project and good luck! :beer:
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Piotyr
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« Reply #10 on: January 07, 2011, 01:24:08 am » |
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As have I! I need to import the first one with the book too.
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Guadozoku
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« Reply #12 on: January 08, 2011, 11:23:38 pm » |
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I'm getting to work on it, but it is incomplete. I looked through the files, and at least one scene (Esper Mansion) is absent.
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RedSun
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« Reply #13 on: April 10, 2011, 07:38:51 am » |
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Hi Guadozoku, is there any progress in translation ? I didn't have time to work on script reinsertion, but still have some ideas to try. And here is the missing files: psg2_script_2
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Hiei-
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« Reply #14 on: November 27, 2011, 06:48:18 pm » |
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Is this project still active?
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