+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Phantasy Star Generation 2 tryout.
Pages: [1]
Author Topic: Phantasy Star Generation 2 tryout.  (Read 1 times)
RedSun
Guest
« on: December 29, 2010, 07:07:25 pm »

Hello,
1)Is there any way to expand/reconstruct iso to insert uncompressed(~1.5 bigger than original compressed) text ?
2)Is there any way to make the game read half-width letters ? (shows "-" instead)
Guadozoku
Guest
« Reply #1 on: December 30, 2010, 01:15:42 am »

I don't know if you have a fully dumped script yet, but you now have a translator for this game. I've been waiting for a hacker to get on this.
RedSun
Guest
« Reply #2 on: December 30, 2010, 06:30:54 am »

Yeah, I managed to dump full scipt, and insert it uncompressed.(replacing compressed by ~75% of uncompressed)
So that mean, the game will just hang at some point.

Maybe I'm using wrong sjis, but J ,Y and w also shows like "-":
« Last Edit: December 30, 2010, 10:23:08 am by RedSun »
rmco2003
Guest
« Reply #3 on: December 30, 2010, 09:27:46 am »

They're probably not in the font, that's why they show as -'s
Guadozoku
Guest
« Reply #4 on: December 30, 2010, 10:51:14 am »

Wel, if you want to send over the script I'll get right on it
Piotyr
Guest
« Reply #5 on: December 30, 2010, 11:57:59 am »

 Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked
GOD IN HEAVEN THIS IS PROOF YOU EXIST! Sorry to post something useless but I just want to show I have been waiting for this for so so long. Take the time you need and get this done because I will be one of your first downloaders!
RedSun
Guest
« Reply #6 on: January 01, 2011, 03:52:50 pm »

Can't understand this pointers pattern:
[pointer]  - [text offset]
17c8 - 4fd2
17b8 - 4fc2
16b8 - 4ec2
17ba - 4fc4
2cf4 - 135d ??
1f5c - 4e13
2c8d - 6497
« Last Edit: January 01, 2011, 05:37:00 pm by RedSun »
DarknessSavior
Guest
« Reply #7 on: January 01, 2011, 07:55:08 pm »

Quote from: RedSun on January 01, 2011, 03:52:50 pm
Can't understand this pointers pattern:
[pointer]  - [text offset]
17c8 - 4fd2
17b8 - 4fc2
16b8 - 4ec2
17ba - 4fc4
2cf4 - 135d ??
1f5c - 4e13
2c8d - 6497
I'm not sure why, but they all seem to be offset by a value of 380A, except for the one with ??.

~DS
RedSun
Guest
« Reply #8 on: January 02, 2011, 01:17:49 pm »

event.dat structure:

[file header][decompressed size][compressed size]
[data...................][compression flags]
---some free space---
[file2 header][decompressed size][compressed size]
[data...................][compression flags]
..............
Game decompresses these files, and puts pointers and text in memory after 01900000.
Pointers point to the (01900000 + pointer) offset. (example:17c8 to 019017c8)
So the easiest way is to enlarge(translate) 1st archive, replacing 2nd,
then in some point of the game restore 1st and enlarge 2nd, relpacing 3rd. and so on.
That way we'll need patches for the each part of the game...
Any ideas?
Special T
Guest
« Reply #9 on: January 06, 2011, 08:15:04 am »

I just noticed this topic and I'm glad to see this game get translated. I already imported the game a couple years ago so I'm good to go once it's done  Grin

Thanks for starting the project and good luck!  :beer:
Piotyr
Guest
« Reply #10 on: January 07, 2011, 01:24:08 am »

As have I! I need to import the first one with the book too.
RedSun
Guest
« Reply #11 on: January 07, 2011, 10:40:34 am »

Can someone recommend me a good documentation about ps2/psx asm ?
Something like this http://www.slowbeef.com/romhack/pnhack2.html

Here is the script files before graphics starts: http://rotime.ru/other/psg2_script_1.zip
« Last Edit: January 07, 2011, 12:48:53 pm by RedSun »
Guadozoku
Guest
« Reply #12 on: January 08, 2011, 11:23:38 pm »

I'm getting to work on it, but it is incomplete. I looked through the files, and at least one scene (Esper Mansion) is absent.
RedSun
Guest
« Reply #13 on: April 10, 2011, 07:38:51 am »

Hi Guadozoku, is there any progress in translation ?
I didn't have time to work on script reinsertion, but still have some ideas to try.
And here is the missing files:
psg2_script_2
Hiei-
Guest
« Reply #14 on: November 27, 2011, 06:48:18 pm »

Is this project still active?
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC