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Author Topic: Looking for a SNES tracer/dissassembler  (Read 1 times)
Kagemusha
Guest
« on: November 14, 2010, 09:05:35 pm »

I am looking for I guess what would be called a trace dumper/disassembler for the SNES. One that dumps the code to a text file and doesn't try to dump everything and get everything wrong. What options are available? Just want to dump blocks of code and look everything over. Thanks
Gideon Zhi
Guest
« Reply #1 on: November 14, 2010, 09:12:28 pm »

Geiger's SNES9X will trace as you execute if you tell it to. You may want to enable the "Trace Once" checkbox and disable the "Squelch" checkbox. The former will only dump the code once, which you can then sort using a console sort command to get a properly-ordered log. (If it's disabled, you'll end up with dozens of megs of logs for only a few seconds' worth of tracing.) The latter disables some rather useful output in the log if it's checked.
Kagemusha
Guest
« Reply #2 on: November 14, 2010, 09:40:17 pm »

I think we're set. Just going through a readjustment period. Thanks
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