Code:
07 19 4D 65 65 73 61 20 67 6F 6E 6E 61 20 62 65 Meesa gonna be
69 6E 20 61 20 67 61 6D 65 3F 00 07 0F 4E 6F 21 in a game? No!
2E 2E 2E 4A 75 73 74 2C 20 6E 6F 2E 00 00 00 00 ...Just, no.
69 6E 20 61 20 67 61 6D 65 3F 00 07 0F 4E 6F 21 in a game? No!
2E 2E 2E 4A 75 73 74 2C 20 6E 6F 2E 00 00 00 00 ...Just, no.
With something so simple, I just pasted the script in manually, changing the length byte as I went. No biggie, even if it took awhile.
I found some even more complicated pointer header(?) in another file that have me a bit more worried, though. Here's what prepends each line of text. The upper byte in the first word is the string length, the next word has some kind of increasing pointer, to what I don't know, and the last contains a byte that is always close in value to the length, but with no discernable pattern:
Code:
30 00 00 00 B5 00 00 00 33 00 00 00 00 00 00 00
44 00 00 00 ED 00 00 00 3A 00 00 00 00 00 00 00
44 00 00 00 53 01 00 00 51 00 00 00 00 00 00 00
2C 00 00 00 B2 01 00 00 23 00 00 00 00 00 00 00
44 00 00 00 DB 01 00 00 3D 00 00 00 00 00 00 00
1C 00 00 00 19 02 00 00 18 00 00 00 00 00 00 00
40 00 00 00 7C 02 00 00 3C 00 00 00 00 00 00 00
3C 00 00 00 C6 02 00 00 3B 00 00 00 00 00 00 00
30 00 00 00 06 03 00 00 2C 00 00 00 00 00 00 00
44 00 00 00 ED 00 00 00 3A 00 00 00 00 00 00 00
44 00 00 00 53 01 00 00 51 00 00 00 00 00 00 00
2C 00 00 00 B2 01 00 00 23 00 00 00 00 00 00 00
44 00 00 00 DB 01 00 00 3D 00 00 00 00 00 00 00
1C 00 00 00 19 02 00 00 18 00 00 00 00 00 00 00
40 00 00 00 7C 02 00 00 3C 00 00 00 00 00 00 00
3C 00 00 00 C6 02 00 00 3B 00 00 00 00 00 00 00
30 00 00 00 06 03 00 00 2C 00 00 00 00 00 00 00
But anyhoo, now that I know Atlas doesn't expand, I'll have to eat a whole boatload of copypasta in the upcoming days. I curse your name to th--! ...actually, no. I'll probably be using it for another game in the near future, so I'll let this one slide. :laugh: