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Author Topic: exGFX?  (Read 1 times)
justin3009
Guest
« on: September 30, 2010, 01:33:06 pm »

I know exGFX is usually associated with Mario but one of the MMX3 Decompression tools labels each files as: exGFX 0xxxxxxxx.bin

I'm really confused on how that translates into an offset, if at all.  I'm most notably looking at one labeled "exGFX 0x2735876.bin".  I thought maybe someone could shed some light on what this possibly could mean.
Ryusui
Guest
« Reply #1 on: September 30, 2010, 03:12:14 pm »

Convert it to hex. 2735876 is 29BF04.
justin3009
Guest
« Reply #2 on: September 30, 2010, 03:17:55 pm »

That's what I thought it was, but 29BF04 leads to complete blank space inside the rom.  Converting that to a LoRom address doesn't yield any results either.  Or if that's already a LoRom and converting to PC address has the same results, absolutely nothing.
snarfblam
Guest
« Reply #3 on: September 30, 2010, 03:50:46 pm »

The 0x before 2735876 implies that it is already in hex.
justin3009
Guest
« Reply #4 on: September 30, 2010, 04:04:15 pm »

Huh?  That doesn't make any sense though.  That's way out of normal range for this game and any SNES rom isn't it?  The largest offset there is in this rom is x2FFFFF.  x1FFFFF and above is pure blank space.
Gideon Zhi
Guest
« Reply #5 on: September 30, 2010, 04:57:56 pm »

Best guess is that it's a combination of address and some other bit of data - possibly compressed or uncompressed size.
justin3009
Guest
« Reply #6 on: September 30, 2010, 06:02:40 pm »

That's what I originally thought.  It's confusing so I wasn't sure.  I compared the games after I removed data and recompressed it, but the program changes the pointers I think and puts it into empty space.  I'll have to search it again because there was a crap ton of data or pointers, whatever they were in one certain area.
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