So, I split up an fds, expanded one file and merged everything back together, but I get an error when switching to side B. I'm thinking that the files for side B aren't being taken from side B since the file ends up being half the size of the original.
I don't suppose it's with my FDS program? I know there was a bug with one version of my program (the one that used (FDS-FILENAME).dk? ) with Famicom Detective Club, because it had two files with the same name (so the later file would overwrite the earlier one when extracting files) So, I made a different version that sequentially numbered the files. Does that sound like the problem.
Yeah, I'm using your program. I'm looking through the whole image and I'm seeing files that aren't in the split up files. It looks side B isn't being split up. Basically not getting any files for side b.
For FDS Builder, do I have to do anything special to get side B to be "dumped"? This seems to be my only problem so far. Also been messing around with FDS Explorer and I can insert one file (graphics), but when I put in a PRG file, my disk image gets corrupted.
« Last Edit: September 04, 2010, 10:40:15 pm by Pennywise »
I recompiled an extracter and inserter. If this is about Monty, I tried and it and it seems to work. (I was kinda lazy and didn't bother updating the filename parsing code to allow spaces in names, which I've been using in my newer tools. So best to use a DOS 8.3 .fds file name.) http://kingmike.emuxhaven.net/romhelp/fds-build-number-version.7z (this version rips the FDS files into PC files with sequential file names.)
Yeah, Monty. I'm only getting a file count of 0F, but I swear there should be more. Merging the files I get works fine, but once I get past the title screen, the game freaks out because of side B.
The only thing I can think of sounds kinda dumb, but are you closing the splitter program after it displays the files on side A and pauses? If you push a key to continue, it should continue on to side B.