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Author Topic: [NDS] Help with a problematic graphic  (Read 1 times)
TheKiller
Guest
« on: August 30, 2010, 05:04:50 pm »

Hello! First of all, I'm TheKiller, from spain. Nice to meet you, guys!  Wink

Well, I've got a problem with a graphic like the title said. When I was doing proofs with Trauma Center 2 (I'm translating this game with some friends in Spanish), I delete ALL files of data folder, except 0174 (the graphic file), and I compiled the ROM with ndstool.exe. (Yeah, I use a very weird method, but it works! lol). After that, I loaded it with No$GBA emulator, and it shows this:



You can see the graphic, but it needs its correct palette. With this method, I supposed that 01F4 makes reference to the main graphic of the game. (If I delete this file too, the game didn't show anything).

And, when I insert the file 01F5, the graphic looks good. (Obviously, it's the palette of 01F4 file):



With CrystalTile2, I can extract the .pal file of 01F5, but the problem is with 01F4 file. I can't see anything with TileMolester and CrystalTile2 (loading the palette, in all codecs...) I think that 01F4 graphic is compressed, because if I do a ram dump with NO$GBA, I can see the graphic. Unfortunately, I'm not very experienced in graphic topics , so I hope that someone give me a hand!

The two files Smiley : http://www.megaupload.com/?d=WUSWM2BB

Thanks in advanced, and sorry for my bad english  Embarrassed
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