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Author Topic: Changing an object's physical properties (SMB1)  (Read 1 times)
willj16
Guest
« on: August 27, 2010, 11:05:58 am »

In my SMB1 hack, I'm using the springboard for an entirely different purpose rather than its intended purpose. I want it to act as a decorative object. I made it into a torch by redrawing the graphics yet I got a good result with that.



But there, I want Mario to be able to pass through the torch as if it was just a background object. What offset(s) would allow me to change its physical properties? There are 9 different offset ranges that affect the jumpspring object. Likewise for other objects, does the object handler allow me to change its physical properties?
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