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Author Topic: Lazy Shell Error  (Read 1 times)
Zeemis
Guest
« on: July 26, 2010, 06:08:29 pm »

I get this error when I click any of the options to load stuff in Lazy Shell. I am on Windows 7, 64-bit and I tried running the program as Administrator.
*I do have the latest .NET Frame Work*




This also provided some helpful info, the coders should look at this. Tongue
Link
« Last Edit: July 26, 2010, 08:24:09 pm by Zeemis »
giangurgolo
Guest
« Reply #1 on: July 27, 2010, 12:11:55 pm »

Are you using Lazy Shell v3.0.1b?. This version should give you a warning before opening about trying to run the program in a 64-bit environment. I know, this error has been around since the very first release because Lunar Compress.dll is a 32-bit library file. Unfortunately since the source code for the .dll itself (the .exe code is, though, which is completely useless and redundant considering the real juice is in the actual library file) is not open-source then I wasn't able to incorporate it into the editor as a regular class.
Zeemis
Guest
« Reply #2 on: July 27, 2010, 12:38:55 pm »

I was not actually using that; however, I eventually got it to work with "CorFlags.exe".
I never could find the official site of you guys, it never loaded. :/
Tauwasser
Guest
« Reply #3 on: July 27, 2010, 01:31:03 pm »

Quote from: giangurgolo on July 27, 2010, 12:11:55 pm
[...] Lunar Compress.dll is a 32-bit library file [...] [which] is not open-source [so] I wasn't able to incorporate it into the editor as a regular class.

You should ask FuSoYa about it. Last time I checked with him about an issue, he was very forthcoming and actually released a fixed version soon after the issue had been resolved.

cYa,

Tauwasser
StIoachim
Guest
« Reply #4 on: July 27, 2010, 11:13:44 pm »

Quote from: giangurgolo on July 27, 2010, 12:11:55 pm
Are you using Lazy Shell v3.0.1b?. This version should give you a warning before opening about trying to run the program in a 64-bit environment. I know, this error has been around since the very first release because Lunar Compress.dll is a 32-bit library file. Unfortunately since the source code for the .dll itself (the .exe code is, though, which is completely useless and redundant considering the real juice is in the actual library file) is not open-source then I wasn't able to incorporate it into the editor as a regular class.

If you compile a .Net app for x86 instead of "Any CPU", it executes in 32-bit mode on 64-bit OSes, and avoids this problem
Zeemis
Guest
« Reply #5 on: July 30, 2010, 12:51:41 am »

May I ask why the 4-5 digit damage patch was removed?
Also, is there a way to clean this up within the editor so I can import a custom set of characters? Perhaps import frame-by-frame sprites?
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