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Author Topic: Translating Tales of Phantasia-Narikiri Dungeon  (Read 1 times)
Tauwasser
Guest
« Reply #15 on: July 31, 2010, 02:34:04 pm »

Oh, so you did blue sphere? I was asked some time ago to do it, but people never mailed me when they were ready lol

Looks like a nice job tho. Is it auto-break as well, or why is "posteriori" not aligned to alignet to "Saranno"?

cYa,

Tauwasser
aishsha
Guest
« Reply #16 on: July 31, 2010, 02:37:02 pm »

Quote from: Gemini on July 31, 2010, 02:15:07 pm

And now we have two VWFs! Shocked
Any sample code maybe? No, seriously, that's the second time I see VWF on GBC. The first was Ryusui's Sylvanian, I think...
And second thing - is it possible to fit it for menus?
DarknessSavior
Guest
« Reply #17 on: July 31, 2010, 03:05:09 pm »

Quote from: aishsha on July 31, 2010, 02:37:02 pm
Quote from: Gemini on July 31, 2010, 02:15:07 pm

And now we have two VWFs! Shocked
Any sample code maybe? No, seriously, that's the second time I see VWF on GBC. The first was Ryusui's Sylvanian, I think...
And second thing - is it possible to fit it for menus?
Megaman Xtreme also has a VWF.

~DS
Tauwasser
Guest
« Reply #18 on: July 31, 2010, 03:41:37 pm »

Quote from: aishsha on July 31, 2010, 02:37:02 pm
And second thing - is it possible to fit it for menus?

Really depends on what else is in the menu. In my screen above for instance, I got lucky because the original games did not use the CGB extension, because they were backwards-compatible to DMG. So I could use all of the second bank of VRAM for that if I wanted. However, most of it fir into the space of the old menu easily.

cYa,

Tauwasser
aishsha
Guest
« Reply #19 on: July 31, 2010, 04:22:52 pm »

Quote from: Tauwasser on July 31, 2010, 03:41:37 pm
Quote from: aishsha on July 31, 2010, 02:37:02 pm
And second thing - is it possible to fit it for menus?

Really depends on what else is in the menu. In my screen above for instance, I got lucky because the original games did not use the CGB extension, because they were backwards-compatible to DMG. So I could use all of the second bank of VRAM for that if I wanted. However, most of it fir into the space of the old menu easily.

cYa,

Tauwasser
I don't see your screen, btw. Only Gemini's...
Tauwasser
Guest
« Reply #20 on: July 31, 2010, 06:51:52 pm »



Here it is again... Not sure why it's not showing up anymore. It showed fine when I linked it and it shows fine now in IE, but not FF... Weird Google Trickery.

cYa,

Tauwasser
Gemini
Guest
« Reply #21 on: August 01, 2010, 07:12:10 am »

Quote from: Tauwasser on July 31, 2010, 02:34:04 pm
Oh, so you did blue sphere?
It was a joined effort with ev0. He hacked the game's code and I made all the extraction and insertion programs (including the evil event dis/assembler).

Quote
Is it auto-break as well, or why is "posteriori" not aligned to alignet to "Saranno"?
It's an auto-alignment issue with the second line, but that's also a very old screenshot. Newer ones don't have that, but I can't remember where I saved the most recent screenshots. <.<

Quote from: aishsha on July 31, 2010, 02:37:02 pm
Any sample code maybe?
Unfortunately, I don't have that.
Kajitani-Eizan
Guest
« Reply #22 on: August 06, 2010, 06:55:28 am »

ooh, nice! i would agree that ToP ND definitely needs a VWF, but NDX just came out yesterday Tongue

how hard is z80? i basically already did one on GBA, but that was in ARM7 THUMB.
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