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Author Topic: Help translating japanese gba games to english gba  (Read 1 times)
sky479
Guest
« on: July 24, 2010, 04:23:27 am »

Hi,

I have been messing around with hexeditors and tables and stuff for a while, but no luck. I need some help learning how to hack a rom for the japanese script and extract it. Then I will somehow translate, then I need help how to put the new script back in.

1. I would like help in finding the right tools to do the job.
2. A tutorial or help on the process of hacking a rom and doing all the steps.
3. And how to put the script back in.

I am very eager to learn how to do all the rom hackng stuff. I know I have done quite a bit of recearch about this topic. I understand that this is a hard subject to do but I want to learn so any help is appreciated!

P.S. If someone can teach me how to do all this hacking business, someday I would like to join one of the groups and help translate other games for people to enjoy. Thank you for your time and I hope someone can post some good tutorials. A lot of the tutorials on this website and the programs are pretty old.


P.S.S Also the reason I need a lot of help is because for some reason a lot of the stuff on this websit gears towards snes and nes roms and its kinda hard since their isn't much on gba roms.


Also the game that I want to start traslating is Summon Night - Craft Sword Monogatari - Hajimari no Ishi , I want to complete the translation of this game.

sky

July 24, 2010, 04:31:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Some stuff I have been experimenting with:

I know how to make tables. I can make katakana and hiragana tables. I can somewhat use a hexeditor. Not sure if I need to know how to make a kanji table or not(IF I do then please tell me Tongue). I am also a beginer at visual basic, I know about dim a as double and stuff like that such as loops, etc. simple stuff :p. Done some visual basic programming in excel.

This comming year I will be learning how to use c++, and maybe the other c's in school so I will like to get all the experience I can get before I start too. And when I get good at programming then BOOM comming back to hack roms like crazy.

On my spare time of course...

I would deeply appreciate if some one can make a detailed tutorial explaining all the tools you need, the process of hacking a rom for the japanese script, putting the script back in and making the rom work.

Thanks again! Hope I can learn how to hack roms soon! Tongue Tongue Grin :crazy: :woot!:
« Last Edit: July 24, 2010, 04:31:41 am by sky479 »
RedComet
Guest
« Reply #1 on: July 24, 2010, 09:23:40 am »

The Newbie Package of REQUIRED Material

ROMHacking.net FAQ: You ask, we answer!
ROMHacking.net Getting Started Section: Newbies Go HERE!
ROMHacking.net Documents Section!
How to ask questions the smart way.
On the Essence of ROM Hacking
KingMike
Guest
« Reply #2 on: July 24, 2010, 09:25:34 am »

I remember someone working on that game a long time ago, and it seemed it wasn't a good beginner's hacking project.
sky479
Guest
« Reply #3 on: July 27, 2010, 04:46:21 pm »

Thanks for replying Smiley I understand that it was pretty hard, but if you could help me find some tutorials that teaches the basic and has a sample rom to hack then from there get to harder ones such as summon night then it be awesome.

Sky
Kajitani-Eizan
Guest
« Reply #4 on: August 06, 2010, 10:41:42 am »

iirc the only real difference from the NES/SNES/whatever tutorials is, you can ignore anything about LoROM or HiROM or banks or headers or whatever. "absolute" pointers are simply the offset in the ROM + 0x08000000. and GBA is little-endian. so if text is in the ROM at 0x000A0000, *if* there is an absolute pointer to that text, it will look like this: 00 00 0A 08

so yeah, check out all that stuff RedComet posted. that's a very good start.
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