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Author Topic: translation japanese roms  (Read 1 times)
shizen
Guest
« on: July 17, 2010, 01:00:15 am »

Hi, i use fceux to open the game Kage( shadow of the ninja), i open the pallet editor and i write down the positions of the numbers and the letters in hex code in notepad to make a table, i then use thingy2001 dos version i give in my rom and my table, it all works, but i thought words would show up , i want to replace the japanese writing with the english words but i dont know how, i try searching for words but it cant find them, how do you go about translating a japanese rom?
this games has kanji and its used only for the beginning and the ending, so the letters and numbers are used for other stuff, how do you change the kanji into letters? this is a graphic hack not a translation , so im moving this post.
« Last Edit: July 17, 2010, 01:26:24 am by shizen »
Ryusui
Guest
« Reply #1 on: July 17, 2010, 03:11:28 am »

Okay, so you understand the basics. Good.

The first hangup, as far as I can tell, is that you have a Japanese table but Thingy isn't displaying it properly, right? Use WindHex instead. If it still won't display the Japanese text properly, try switching to Unicode mode (CTRL+D). You may have to experiment with the table encoding to get it to work properly.

Once you can get the Japanese text to show up properly, you can then search for the Japanese text in the ROM. Once you've found it, you can use a tool like romjuice to extract the script, then translate it, and then finally use a tool like Atlas to reinsert it. Done properly, Atlas will even take care of all the pesky pointer work.
shizen
Guest
« Reply #2 on: July 17, 2010, 11:44:47 am »

Cool, thanks, ill check it out.
FehnrirX
Guest
« Reply #3 on: August 30, 2010, 06:44:47 pm »

Is this method only for ROMS? How about ISO like PSX or PS2?
DarknessSavior
Guest
« Reply #4 on: August 30, 2010, 08:02:19 pm »

Quote from: FehnrirX on August 30, 2010, 06:44:47 pm
Is this method only for ROMS? How about ISO like PSX or PS2?
Same basic method applies. You still need a table and a hex editor. Except with cd-based games you're opening individual files and editing those. Then you use a program like CD-Mage to put your modified files back into the ISO.

~DS
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