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Author Topic: level editor, shadow of the ninja  (Read 1 times)
shizen
Guest
« on: July 11, 2010, 11:12:55 pm »

Hi, my favorite game on the nes is "shadow of the ninja", "kage" in japan, i want to create some new game but i dont have a level editor and i dont know how to do this, it would be good if somewhone could help me .
Gil Galad
Guest
« Reply #1 on: July 12, 2010, 03:45:47 am »

On the left hand side under the "Help" category, click "Getting Started".
shizen
Guest
« Reply #2 on: July 12, 2010, 08:46:31 am »

thanks, im already learning , but it would be cool if there was a level editor for this game, thats why i ask for help, i still have a lot to learn, thats part of the adventure, if anyone can help i am thankful.
Next gen Cowboy
Guest
« Reply #3 on: July 12, 2010, 11:28:27 am »

It will say this in most documents, but really the best thing you can do is test everything out yourself. Very rarely (even rarer in older systems) are two games ever alike. The processes used in hacking, taking apart, rebuilding, or generally just causing mayhem with a hex editor, or a tile editor may be the same. The way you go about it from game to game may be entirely different. Get familiar with the tools, and how things work, I know nothing about this particular game, but if you find that hacking it's too difficult, you can always switch to something else to get your feet wet.

Either way, nothing beats practice and understanding, keep at it, don't get discouraged, and you may just find yourself eventually creating a level editor for others to use; best of luck.
shizen
Guest
« Reply #4 on: July 12, 2010, 11:45:47 am »

yeah i know its up to me, i want to learn hacking just for this game, i just started looking into hacking like 2 days ago, haha, so yeah no wonder i cant do this yet, i am wondering, how do you build an level editor,what program do you use?
KingMike
Guest
« Reply #5 on: July 12, 2010, 12:21:00 pm »

You'd have to figure out the level structure (likely through experimentation. There's some documents on that, recommending corruption if you aren't able to trace the ASM code), then write your own editor with a programming language (like C or BASIC, for example).
shizen
Guest
« Reply #6 on: July 12, 2010, 08:44:43 pm »

ok i see, thats not going to be easy without the knowhow, it would be awesome if somebody could help me and build an level editor for this game, we could make it a project, by the way is there a program where you can insert nes graphics into and arrange them, im using tile layer pro but creating new levels with it, i dont know.
Gil Galad
Guest
« Reply #7 on: July 13, 2010, 01:12:23 am »

Quote from: shizen on July 12, 2010, 08:44:43 pm
ok i see, thats not going to be easy without the knowhow, it would be awesome if somebody could help me and build an level editor for this game, we could make it a project, by the way is there a program where you can insert nes graphics into and arrange them, im using tile layer pro but creating new levels with it, i dont know.

If it was easy, everyone would be doing it. However, you can use TLP to modify the CHR (graphic tiles) and you can also import bitmaps into the editor. First, you can use the tile arranger and mess around with it for awhile, trying to order the tiles. The tiles are usually scrambled for a reason and that's to optimize space. That's just to draw new tiles though. Then you have to figure out how the graphics are stored in the PRG (Program ROM) bank. There is also a palette and color attribute tables that you have to locate. Often, the level graphics are compressed to conserve space and you may have to reverse engineer the method used to compress the tiles.

Probably, you'll have to make an editor yourself, if you want it bad enough.
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